Commit Graph

403 Commits

Author SHA1 Message Date
wizjany
e1c191599c Implement item brushes and item NBT for bukkit.
This allows usage of `/br <apply|paint> <shape> item` and the `offhand`
syntax for item parser to use NBT.
2019-06-14 16:37:23 -04:00
wizjany
213cadf093 Import cleanup, ensure gradle uses https for deps, bump deps. 2019-06-13 09:17:00 -04:00
NotMyFault
5f037df326 Adding missing permissions
Added some basic permissions to some basic and fawe specific commands.
Since they weren't around previously, they are true by default, however, you can now revoke/negate them.
2019-06-13 00:48:40 +02:00
wizjany
efb7650d6f Fix some reload issues.
And some unload issues.
2019-06-11 18:02:24 -04:00
wizjany
3fd661c513 Don't attempt to check unloaded world refs. 2019-06-08 11:25:36 -04:00
MattBDev
229182aa63 Remove CUI and other cleaning 2019-06-06 18:39:51 -04:00
wizjany
3df2410254 Change chunk loading method.
Behavior of loadChunk changed a lot for the worse in CB 1.14.
2019-06-02 21:56:29 -04:00
wizjany
1e7c074217 Few misc command fixes. 2019-06-01 09:35:27 -04:00
wizjany
44ee1546b7
Apparently CB uses this. 2019-05-31 11:48:08 -04:00
wizjany
6ad274677f Don't require command for CUI init. 2019-05-29 23:15:06 -04:00
wizjany
ec3648e521 Wrap and unwrap.
Exceptions are fun.
2019-05-29 23:15:05 -04:00
wizjany
6962b2e7b6 Add comprehensive suggestions to many commands.
All patterns now have suggestions, including recursive patterns.
Suggestions will suggest blocks and block states.
All masks now have suggestions, though mask intersections are not
yet supported due to issues with quotes strings.
EntityRemover and ItemFactory now also have completions, as well
as all RegistryConverters (though I am unsure how many are actually
used).

Also use paper's AsyncTabComplete event, if available.
2019-05-28 22:55:20 -04:00
Jesse Boyd
6bc5b4a823
. 2019-05-29 06:31:22 +10:00
wizjany
48fb669119 Guard against reloads breaking too much. 2019-05-25 18:11:23 -04:00
wizjany
7b47d9a945
Add /tracemask. (#474)
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
wizjany
b0777f6b06 Use DFUs for some additional data fixing.
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00
wizjany
334d5cfaab The "spawner|mobType" syntax once again makes functional mob spawners.
Also fix block parser context not being restricted.
2019-05-18 10:16:08 -04:00
wizjany
f9d0d340e7 Add DFUs. Currently used by //restore. 2019-05-13 23:07:53 -04:00
Kenzie Togami
8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00
wizjany
ceff17c4f7 Misc fixes.
Closes a few old youtrack issues which I don't remember because I had
like 30 tabs open, and a few other issues which I found while testing
some of those.
2019-05-05 15:15:03 -04:00
Jesse Boyd
d603f45063
remove debug 2019-05-05 22:19:13 +10:00
wizjany
57c161a602 Actually initialize GameModes and WeatherTypes. 2019-05-02 00:08:19 -04:00
Kenzie Togami
13a8c480e3 Insert Locale.ROOT into all case change methods 2019-05-01 15:24:32 -07:00
Kenzie Togami
7c1764548d
Deprecate old system, still in use by WG/CB 2019-04-30 13:53:14 -07:00
wizjany
3c04a83852 Add nicer error when using player commands as console.
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
wizjany
b3053f19ce Pagination changes and cleanup.
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
Matthew Miller
62353a46db Added a pagination box and use it in Biome List and Chunk List 2019-04-27 21:57:45 +10:00
Kenzie Togami
7ff537138a
Merge master again 2019-04-26 01:25:42 -07:00
Kenzie Togami
b8c120e0c4
Finish porting commands 2019-04-26 01:18:02 -07:00
wizjany
31a8328fb5 Add data version to BukkitImplAdapter.
Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
wizjany
17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
Kenzie Togami
853bfab022
Merge master, update to texts 2019-04-25 22:11:46 -07:00
Matthew Miller
f70557e3da Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions. 2019-04-25 22:48:15 +10:00
Jesse Boyd
219321b777
Check before copy 2019-04-24 02:29:25 +10:00
Jesse Boyd
1503ba94a4
Forgot FAWE was already added to lookup names 2019-04-23 23:44:47 +10:00
Jesse Boyd
a523ef8176
Use update folder 2019-04-23 23:31:54 +10:00
Jesse Boyd
02a6caa3ab
Don't load dummy twice 2019-04-23 23:30:43 +10:00
Kenzie Togami
1e7b4fc835
Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
Matthew Miller
55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
Kenzie Togami
ac03de89cc
Work on adding converters for some arguments 2019-04-18 19:11:57 -07:00
Kenzie Togami
37c993be16
Port ClipboardCommands, update to new Key 2019-04-18 12:34:57 -07:00
Kenzie Togami
267ccf2298
First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
Matthew Miller
3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
Jesse Boyd
edde2ebe51
remove debug 2019-04-14 00:07:17 +10:00
Jesse Boyd
110f782a5c
Optimize entity get (lazy nbt) 2019-04-14 00:00:38 +10:00
Jesse Boyd
f9f6aead0f
Some optimizations for 1.13 2019-04-13 16:44:23 +10:00
NotMyFault
ee630b9236
Fixes #106 2019-04-07 01:38:25 +02:00
Jesse Boyd
501992dd20
Fix setPosition 2019-04-06 05:51:18 +11:00
Jesse Boyd
2143b9b5b7
finish block registry 2019-04-05 17:51:42 +11:00
Jesse Boyd
be5541b61b
revert some changes 2019-04-05 15:48:41 +11:00
Jesse Boyd
94d5d8df8e
Merge branch 'master' into breaking 2019-04-05 15:47:04 +11:00
Jesse Boyd
140809c903
Working now 2019-04-05 15:15:10 +11:00
Jesse Boyd
33f5322fda
WIP merge (i'll finish this later) 2019-04-05 01:24:47 +11:00
Jesse Boyd
7086eb8b3e
continue with merge 2019-04-03 22:28:57 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
matt
29692f3fbe Migrate to SLF4J 2019-04-02 18:21:02 -04:00
matt
47e66913e3 Selective upstream merge 2019-04-02 16:26:51 -04:00
wizjany
7ad364917f Ignore synthetic classes when loading BukkitImplAdapter.
(cherry picked from commit 319f2efe43)
2019-04-02 15:45:04 -04:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors 2019-04-01 03:09:20 +11:00
wizjany
961da1b93f Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
matt
8124d3b3c5 Reverted an upstream change due to a sketchy class issue 2019-03-26 15:29:46 -04:00
matt
3420b8329b Remove most of PseudoRandom, a few minor cleaning changes, and an upstream change 2019-03-26 13:41:09 -04:00
matt
0d88a6bce2 Merging upstream changes 2019-03-26 13:27:09 -04:00
IronApollo
3236bdd78e Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup 2019-03-25 13:42:11 -04:00
Matthew Miller
d186cce393 Merge remote-tracking branch 'origin/feature/slf4j-logging' 2019-03-19 20:32:21 +10:00
wizjany
d1c2a029bf Move some platform stuff to load, put enable back to postworld. 2019-03-15 23:43:57 -04:00
wizjany
c885f70c7b Load Bukkit plugin at startup.
This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
wizjany
6937cfc9a9 Need internal ID for EntityType here too. 2019-03-09 10:46:40 -05:00
wizjany
7c89ece96e Few tweaks to schematic loading and error fixes.
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
   (Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
   schematic called 'test.txt', it's better that we save it as
   'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
IronApollo
3ffb5ff00d Changes to fix some PlotSquared compatibility issues, plus fix block Mask parsing 2019-02-27 08:09:04 -05:00
wizjany
90797d12f4 Skip legacy materials when setting up registries.
Doesn't make a difference normally, but avoids errors in special envs.
2019-02-25 18:41:20 -05:00
IronApollo
24fbc86cdd INDEV -- Pushed for in-house testing and development 2019-02-17 03:47:32 -05:00
Matthew Miller
50a286b070 Update the block/item category registries - this won't build until a Spigot PR is merged though. 2019-02-17 13:30:40 +10:00
Matthew Miller
db1315e043 Refactor registries to entirely use the platform 2019-02-16 19:35:13 +10:00
Matthew Miller
1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
wizjany
319f2efe43 Ignore synthetic classes when loading BukkitImplAdapter. 2019-02-14 18:07:07 -05:00
IronApollo
2d586ff53e Registry changes & additions 2019-02-03 08:53:04 -05:00
Kenzie Togami
4b5b7b8003 Clean up other compiler warnings 2019-02-03 06:06:07 -05:00
Kenzie Togami
94ebb81e92 Add generics to other rawtypes 2019-02-03 05:54:05 -05:00
Kenzie Togami
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
Matthew Miller
d80ac24c63 Pass the exception converter through more. 2019-02-02 11:36:55 -05:00
Matthew Miller
9c3964d330 Added a way to get the spawn position of a world 2019-02-02 11:29:51 -05:00
Matthew Miller
c935e381b7 Added a method to teleport entities across worlds. 2019-02-02 11:23:02 -05:00
Matthew Miller
45f1de6009 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2019-02-02 11:20:36 -05:00
Matthew Miller
54142c8669 Added a display name to Actors 2019-02-02 09:37:14 -05:00
Matthew Miller
e88b8c961d Added "fast mode corrections" 2019-02-02 09:21:16 -05:00
Matthew Miller
b276907dcd Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue. 2019-02-02 08:54:36 -05:00
Kenzie Togami
e9fbde3ac8 Remove recursion in VaultResolver
Correctly call into `perms` instead of creating an infinite recursion.
2019-02-02 08:53:31 -05:00
Matthew Miller
10484eb58b Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it 2019-02-02 08:49:53 -05:00
IronApollo
e53535319d Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!) 2019-01-31 10:08:58 -05:00
IronApollo
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
Matthew Miller
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
Kenzie Togami
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
Kenzie Togami
386668d221
Clean up other compiler warnings 2018-12-26 16:50:24 -08:00
Kenzie Togami
de7d9421b1
Add generics to other rawtypes 2018-12-26 16:45:46 -08:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
Byron Marohn
801793cc12 Merge upstream changes through 7961fa58
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 12:13:43 -08:00
Matthew Miller
ea30578781 Added a way to get the spawn position of a world 2018-12-21 17:05:30 +10:00
Matthew Miller
c949b07df1 Added a method to teleport entities across worlds. 2018-12-21 16:56:10 +10:00
Byron Marohn
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Matthew Miller
5eb9b779d7 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2018-12-18 19:28:55 +10:00
Matthew Miller
8f236afae9 Added a display name to Actors 2018-12-18 17:36:53 +10:00
Matthew Miller
7d468357e3 Added "fast mode corrections" 2018-12-09 16:27:02 +10:00
Matthew Miller
be0d21e2a9 Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue. 2018-12-05 16:32:20 +10:00
Kenzie Togami
b192466ce2
Remove recursion in VaultResolver
Correctly call into `perms` instead of creating an infinite recursion.
2018-11-30 13:15:09 -08:00
Matthew Miller
ee8602b77b Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it 2018-11-18 15:58:15 +10:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching 2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Kenzie Togami
1fa1ff895b
Flush or disable buffers in tools 2018-10-20 19:47:17 -07:00
Matthew Miller
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
Chunk Batching
2018-10-15 13:50:10 +10:00
Matthew Miller
f8bf547c9e Added some missing bukkit registries 2018-10-14 17:55:57 +10:00
Matthew Miller
0fe1fe33cc Replace BukkitImplementationTester with paperLib 2018-10-12 16:09:52 +10:00
Kenzie Togami
7d4906cfe9
Add chunk batching flag, enable by default 2018-10-10 11:38:23 -07:00
Matthew Miller
79a4121098 Return null if the material is null. 2018-10-04 20:29:40 +10:00
Kenzie Togami
2cad9a2c09
Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
Kenzie Togami
388187d26b
Cleanup javadoc warnings in worldedit-bukkit 2018-10-01 15:31:26 -07:00
Matthew Miller
42e0cceeab Bukkit really needs methods to get by key/get key 2018-09-26 15:03:01 +10:00
Matthew Miller
cc1a54b5f0 Added an implementation tester to Bukkit, to determine which impl is in use. (For WE,WG,CB to use Paper/Spigot specific APIs) 2018-09-23 22:48:04 +10:00
Matthew Miller
02c6f11bb9 Added bStats 2018-09-20 22:59:42 +10:00
Jesse Boyd
b24d322d29
Update from sk89q/master 2018-09-03 00:10:38 +10:00
Matthew Miller
fdb9d77710 Finish the BlockData caching in Bukkit 2018-08-28 18:45:24 +10:00
Jesse Boyd
abd886acd7
some hasty refactoring 2018-08-28 02:56:28 +10:00
Pieter12345
6c7a49733c Fix plugin enabling on Bukkit without compatible adapter
When loading WorldEdit on a Bukkit server which it does not have an adapter for, a stacktrace is printed to console and WorldEdit does not load. This commit fixes that by registering the BukkitServerInterface before attempting to find a matching adapter.
2018-08-26 21:34:33 +02:00
Jesse Boyd
c3db5c0cf1
Fix persistent brushes 2018-08-24 07:18:14 +10:00
Jesse Boyd
dbd31ea347
Fixes boy0001/FastAsyncWorldedit#1090 2018-08-24 01:22:30 +10:00
Matthew Miller
58a5d9961b Minor formatting and neatness changes. 2018-08-23 20:15:44 +10:00
Jesse Boyd
f43faae917
Update favs 2018-08-23 06:02:04 +10:00
Jesse Boyd
a9e99c7cd7
Load dummy jar on first launch 2018-08-22 04:18:10 +10:00
Jesse Boyd
c55353e5b1
Various command (use es6 if java9 + nashorn) 2018-08-22 03:22:37 +10:00
Matthew Miller
d3b3d57041
Merge pull request #420 from sk89q/server-side-cui
Added a server side version of WorldEditCUI with limited functionality
2018-08-20 14:46:08 +10:00
Matthew Miller
7b83f97c35 Fixed NotABlockException not getting thrown 2018-08-19 14:41:09 +10:00
Matthew Miller
a354267e85 Try sending fake operator packets to support non-OP 2018-08-19 13:41:38 +10:00
Matthew Miller
4d0df10f88 Fixed sessions not saving on shutdown 2018-08-19 13:01:08 +10:00
Matthew Miller
034c165bee
Merge pull request #396 from boy0001/FallbackRegistrationListener-fix
Fix FallbackRegistrationListener
2018-08-18 20:46:48 +10:00
Matthew Miller
f8585adc79 Remove debug code 2018-08-18 15:27:26 +10:00
Matthew Miller
7f419618cc Switch to using fake blocks, no more world pollution 2018-08-18 15:22:49 +10:00
Jesse Boyd
b8cc785717
Use Uri instead of BufferedImage for parameter 2018-08-17 22:48:33 +10:00
Jesse Boyd
43d5459595
Fix __reserved__ being solid 2018-08-17 19:21:45 +10:00
Jesse Boyd
36ede1b27d
Fixes boy0001/FastAsyncWorldedit#1078 2018-08-17 18:27:48 +10:00
Jesse Boyd
29a364865d
Also register case sensitive 2018-08-17 03:30:55 +10:00
Jesse Boyd
60699f915d
comment this out 2018-08-17 03:28:34 +10:00
Jesse Boyd
c2a1fbf7cc
Fixes #1077 2018-08-17 02:55:06 +10:00
Jesse Boyd
4ffb9bce6c
Various minor
Fix image brush
Fix some java 9 issues
Fix metrics being disabled
Fix compile: duplicate method in SimpleBlockMaterial
Load as both FastAsyncWorldEdit and WorldEdit
2018-08-16 23:21:39 +10:00
Matthew Miller
bc5609114b Add a material to check if air is air, because there are now 3 types of air. 2018-08-16 15:42:11 +10:00
Jesse Boyd
f254027f4b
Fix //wand 2018-08-16 00:04:40 +10:00
Jesse Boyd
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
# Conflicts:

#	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
Matthew Miller
c31161d068 Moved report framework to WorldEdit and fixed a few bugs. 2018-08-15 12:45:18 +10:00
Jesse Boyd
131fd39f63
Various minor
Add entity registry
Re-add AbstractLoggingExtent
Fill in missing nbt on entity load
2018-08-14 19:24:10 +10:00
Jesse Boyd
55d34343dd
Fix some api compatibility issues 2018-08-14 17:18:49 +10:00
Jesse Boyd
22511b2e19
Make this public 2018-08-14 12:07:11 +10:00
Jesse Boyd
1740c845d2
What are the dud BlockCategories? 2018-08-14 11:00:44 +10:00
Jesse Boyd
76a55b7712
Merge remote-tracking branch 'refs/remotes/sk89q/master'
# Conflicts:

#	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitAdapter.java
#	worldedit-core/src/main/java/com/sk89q/util/yaml/YAMLProcessor.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockType.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/BlockReplacer.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/extent/reorder/MultiStageReorder.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/world/item/ItemType.java
2018-08-14 01:36:00 +10:00
Matthew Miller
96388df4b0 Add adapters for EntityType 2018-08-13 22:29:48 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods 2018-08-13 02:36:39 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
f54d6afb65 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2018-08-10 20:29:06 +10:00
Matthew Miller
526aa6cf49 If we fail to set NBT Data, try it without the adapter/NBT Data 2018-08-06 18:29:07 +10:00
Matthew Miller
88fc1771b5 Wrap createEntity in BukkitWorld to detect corrupt entities. 2018-08-05 14:24:09 +10:00
Matthew Miller
b2769befdb Added a few utility methods. 2018-08-04 11:43:42 +10:00
Matthew Miller
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
Matthew Miller
65420af09e Fixed //fill and //rotate 2018-08-04 11:43:41 +10:00
Matthew Miller
663dd1f4d8 Added an entity, weathertype, and gamemode registry. 2018-08-04 11:43:41 +10:00
Matthew Miller
572bf04482 Cleanup the bukkit implementation, and update to the 1.13 release items/blocks. 2018-08-04 11:43:41 +10:00
Matthew Miller
c3d832c3fd State system is done. It works. Finally. Still a few rough edges that need fixing however. 2018-08-04 11:43:41 +10:00
Matthew Miller
6b5f218809 Basically finish the state system. Just 1 more bug that I'm encountering. 2018-08-04 11:43:41 +10:00
Matthew Miller
4938f419ad Almost finished the state system. Just got to have it actually load in the values. 2018-08-04 11:43:41 +10:00
Matthew Miller
3e1d438565 Get it to a point where it works minimally on 1.13 Spigot. 2018-08-04 11:43:41 +10:00
Matthew Miller
59ca29577c Remove weird TODO import and moved BlockType == Material to BukkitUtil 2018-08-04 11:43:40 +10:00
Matthew Miller
ca06a05117 Update the Bukkit adapter to the Spigot API Preview 2018-08-04 11:43:40 +10:00
kashike
a48c319e7e package move 2018-08-04 11:43:40 +10:00
Matthew Miller
7db443a69a Migrate the logic for which pass a block goes into. Also updated it and made it use tags where possible. 2018-08-04 11:43:40 +10:00
Matthew Miller
57c13ef8f4 Continue moving out of legacy BlockType 2018-08-04 11:43:40 +10:00
Matthew Miller
11f5d05e7b Update BlockState to remove legacy ID usage. 2018-08-04 11:43:40 +10:00
Matthew Miller
93b225ca3c Expose a way of switching between ItemType and BlockType for ItemBlocks. 2018-08-04 11:43:39 +10:00
Matthew Miller
b06937d1c8 Setup a legacy mapper system. The file does not exist yet. 2018-08-04 11:43:39 +10:00
Matthew Miller
66d70f00e7 Removed more deprecated code 2018-08-04 11:43:39 +10:00
Matthew Miller
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e Further BaseBlock modernisation 2018-08-04 11:43:39 +10:00
Matthew Miller
811f1d4433 Rewrote block parsing, and further switch to BlockState 2018-08-04 11:43:39 +10:00
Matthew Miller
5f5a1797ad Remove legacy ServerInterface 2018-08-04 11:43:39 +10:00
Matthew Miller
e2608bc0c9 Further modernise and remove legacy item classes 2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
Matthew Miller
20bf6e079b Continue the great purge 2018-08-04 11:43:38 +10:00
Matthew Miller
c537a2e948 Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :) 2018-08-04 11:43:38 +10:00
Matthew Miller
d5012bb072 Rename legacy things to bundled things. 2018-08-04 11:43:14 +10:00
Matthew Miller
f5f1d357d9 Get rid of the string equality and convert a few more ID uses over. 2018-08-04 11:43:14 +10:00
Matthew Miller
41a80064f5 I guarantee this is broken. Start some form of string ID for blocks 2018-08-04 11:43:14 +10:00
Matthew Miller
50f60da69f Prevent players and complex parts being pasted in schematics. 2018-01-02 20:49:36 +10:00
Jesse Boyd
01e082a1a4
Fix FallbackRegistrationListener 2017-09-02 18:09:53 +10:00
Kenzie Togami
d6aa1ad509
Make Java 8 detection work on Java 9
Closes #393.
2017-08-16 16:39:42 -07:00
wizjany
a5f5dc099b Disable left-click air task creation.
This should really not be necessary anymore.
Reverts 13f36757.
Fixes WORLDEDIT-3444.
2016-05-29 00:54:58 -04:00
wizjany
32fb5b302d Ignore PlayerInteracts with off-hand item.
Fixes WORLDEDIT-3437
The API will need to be changed to accomodate off-hand tools etc
2016-05-15 03:29:58 -04:00
Kenzie Togami
301d02c9c5 Warn when not using Java 8 or greater.
Note: this warning is not in the shared WorldEdit class because it
doesn't get loaded as early as the individual plugin/mod
implementations for some reason.
2016-05-05 17:55:22 -07:00
sk89q
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
b4d574273d Add more random tree types. 2015-06-05 00:30:14 -07:00
wizjany
ec9c77c31b Excluded armor stands from //butcher by default.
Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
Kenzie Togami
372a520382 Directly access entity list
This replaces the very slow chunk dance that was being used.
2015-01-20 10:43:37 -05:00
zml
6a6c590a07
WEPIF: Use UUIDs wherever possible in PermissionsExResolver 2015-01-10 16:57:53 -08:00
sk89q
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00