68ea3d6e99
revert some changes
2019-07-17 20:50:54 +10:00
8108d0a936
Major command changes that don't work yet.
2019-07-16 23:44:34 -04:00
ffc2092d93
toggles and timeouts
2019-06-30 14:56:32 -04:00
d0a31691e1
Small changes
2019-06-26 20:14:00 -04:00
a69b239848
Upstream
2019-06-25 13:07:47 -04:00
7f3c4c4828
A lot of removals, upstream merges, and maybe more.
2019-06-07 20:58:48 -04:00
229182aa63
Remove CUI and other cleaning
2019-06-06 18:39:51 -04:00
43fec813b8
Moving some commands
2019-04-21 19:01:49 +02:00
144215c813
Don't construct new BaseBlock
2019-04-06 01:12:57 +11:00
7086eb8b3e
continue with merge
2019-04-03 22:28:57 +11:00
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
ff67f6343f
Binding improvements
...
WIP towards deprecating parsers and unifying the command bindings
Allow registering dynamic bindings
- Supports nesting bindings
2019-04-01 21:35:55 +11:00
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
85bfd16d7c
Code cleaning
...
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
692ba6fda3
Checkstyle.
2019-03-22 14:03:43 -04:00
9b473cecbd
Fixes and changes to forest/forestgen.
...
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.
Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
d6804737cf
Switch to SLF4J logging.
2019-03-13 19:51:48 -07:00
de08c8b8c7
Add better control over expression timeouts. ( #451 )
...
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
overhead from context switching. For large //gen commands, for example,
this can actually increase speed.
2019-03-06 19:58:32 -05:00
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
53308416ff
Start work on modularising masks and patterns
2019-02-03 03:33:52 -05:00
f3c633582e
Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
2019-02-02 08:43:57 -05:00
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
a9919d130c
Current progress #4
2019-01-09 03:32:38 -05:00
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
1d5e9b7d04
Few fixes
2018-12-23 21:24:58 +10:00
c5d9aadab8
Start work on modularising masks and patterns
2018-12-23 18:56:26 +10:00
801793cc12
Merge upstream changes through 7961fa58
...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-21 12:13:43 -08:00
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-20 11:33:56 -08:00
24800a662a
Finish removal of PlayerDirection, and partially added diagonal support back to commands.
2018-11-12 12:38:13 +10:00
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00
399e0ad5fa
Refactor vector system to be cleaner
...
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
...
Chunk Batching
2018-10-15 13:50:10 +10:00
e16dacc11e
Small patches for timed-calc post-1.12-merge
2018-10-11 17:25:06 -07:00
21db86f26b
Register a platform for expression tests
2018-10-11 17:18:52 -07:00
bb923aeb59
Attach a configurable timeout to expression evaluation
2018-10-11 17:18:52 -07:00
7d4906cfe9
Add chunk batching flag, enable by default
2018-10-10 11:38:23 -07:00
2cad9a2c09
Switch to a license plugin for headers
2018-10-04 00:29:34 -07:00
36cbc5d9d0
Cleanup javadoc warnings in worldedit-core
2018-10-01 15:30:23 -07:00
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
963d1192c2
Don't require Selection classifier for region binding
2018-08-23 13:37:03 +10:00
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
43531a0da0
Use expression for brush radius
2018-08-22 02:58:10 +10:00
f8585adc79
Remove debug code
2018-08-18 15:27:26 +10:00