Commit Graph

86 Commits

Author SHA1 Message Date
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
193361ac32 fix //removenear exception for size < 1 2018-12-29 08:47:57 +01:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
1fa1ff895b Flush or disable buffers in tools 2018-10-20 19:47:17 -07:00
7cf7c0712f fix fixwater/lava + tile paste 2018-10-13 19:50:13 +11:00
39ba616ffa heightmapinterface permission
Heightmapinterface permission added as you can download it on any server
2018-10-04 20:42:43 +02:00
6ae0d3f64e Fixes boy0001/FastAsyncWorldEdit#1099 2018-09-08 01:09:31 +10:00
d99765f13f add min/max args 2018-09-07 06:45:19 +10:00
7af1b3dcc8 Add heightmap web util command 2018-09-07 06:40:13 +10:00
a61c856adc Allow certain commands to bypass queuing 2018-08-24 19:33:52 +10:00
6f04022738 And these stubs 2018-08-13 03:23:53 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
db21f51a18 Fixed up data cycler command, and the fixwater & fixlava commands. 2018-08-04 11:43:41 +10:00
65420af09e Fixed //fill and //rotate 2018-08-04 11:43:41 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
416480c16d Separated out fluids and blocks - they're different now 2018-08-04 11:43:39 +10:00
70aceb3837 Use default state a bit more. 2018-08-04 11:43:39 +10:00
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
e99190225e Further BaseBlock modernisation 2018-08-04 11:43:39 +10:00
c43109bde5 Start work on the new BaseBlock/BlockState split 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
c537a2e948 Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :) 2018-08-04 11:43:38 +10:00
41a80064f5 I guarantee this is broken. Start some form of string ID for blocks 2018-08-04 11:43:14 +10:00
c9f54ecb01 Only negative radius allowed for //butcher is -1. 2016-04-26 19:40:25 -04:00
23d6fa7579 Add worldedit.calc permission node to //calc command. 2015-12-21 16:14:44 -05:00
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
ec9c77c31b Excluded armor stands from //butcher by default.
Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
dc6ffae500 Fixed /butcher text in the case of only one mob being killed. 2015-01-21 09:46:35 +01:00
d1631a9ca4 Restore entity counter to //remove and grammatified //butcher similarly. 2015-01-20 12:30:51 -05:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00