Hannes Greule
1904b1fdd6
Fix reading block states in no redo mode ( #2119 )
2023-02-27 16:31:15 +01:00
Alexander Brandes
1e5b2fe0de
Back to snapshot for development
2023-02-07 23:25:17 +01:00
Hannes Greule
321a39f121
Remove PlayerMoveEvent listener and deprecate MovableTool ( #2083 )
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Remove PlayerMoveEventListener and deprecate MovableTool
2023-02-07 23:07:57 +01:00
Hannes Greule
f9d6b127e6
Use Pattern Matching for instanceof in PropertyKeySet ( #2086 )
2023-02-07 23:07:31 +01:00
Hannes Greule
158e51191f
Linear Patterns require flooring division ( #2079 )
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Use floorDiv in linear patterns
2023-01-31 11:21:11 +01:00
Alexander Brandes
09d405935a
Release 2.5.1
2023-01-23 12:37:45 +01:00
Bernhard
5e8bc5c2ad
fix regex and remove forbidden windows characters ( #2012 )
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refactor: fix regex and remove forbidden windows characters
2023-01-16 00:34:53 +01:00
TheJonstone✓
0f558425f5
Fix: remove unnecessary bypass permission ( #2060 )
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Fix: remove unnecessary permission
2023-01-16 00:34:28 +01:00
Jordan
ae57ac5d50
fix: don't quash a cancellation FaweException in LimitExtent ( #2068 )
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- This allowed some edits to continue after a player left the server when they shouldn't
- Possible sort-of fix for #1985
- Possible fix for #1955
2023-01-16 00:33:44 +01:00
Hannes Greule
bb0e201c52
Remove usages of JoinedCharSequence ( #2062 )
2023-01-11 00:07:24 +01:00
Bernhard
c3ce162fd5
Feature: add "h" as alias for "hand" and "oh" for "offhand" ( #2033 )
2022-12-11 18:36:33 +01:00
Pierre Maurice Schwang
f33d93591a
Fix Chorus-Plant tree type generation ( #2015 )
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fix: chorusplant tree type must generate inside end_stone
2022-11-14 22:58:54 +01:00
Jordan
0d112b2913
fix: move main-thread call to be implementation from WorldWrapper ( #1991 )
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- Fixes #1990
2022-10-23 21:22:53 +02:00
Jordan
bf28ab47b8
fix: bring default min/max y in line with upstream in AbstractRegion ( #1992 )
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- Fixes #1987
2022-10-23 21:22:43 +02:00
Jordan
2082df4141
fix: Add blocked blocks to the correct set ( #1975 )
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* fix: Add blocked blocks to the correct set
* Address comment
2022-10-13 19:21:25 +02:00
Jordan
8971d7064c
feat: Reduce any spam caused by exceptions thrown when writing history ( #1976 )
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- Closes #1960
2022-10-13 19:21:02 +02:00
Jordan
ccb31c0ecc
fix: Do not cast y to byte in history database ( #1978 )
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- y is/was already stored as an int
- Fixes #1931
2022-10-13 19:20:17 +02:00
Aurélien
2e386ea391
Fix region restrictions with methods non-overriden ( #1948 )
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Fix region registrictions with methods non-overriden
See https://github.com/IntellectualSites/fastasyncvoxelsniper/issues/195 for context
2022-10-03 11:20:53 +02:00
Alexander Brandes
87f680683d
Update Upstream
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0ef38b5 Use SnakeYaml 1.32+, set loader code point limit. (2194)
Defaults to 64MB, can be set via -Dworldedit.yaml.codePointLimit sysprop.
2022-09-26 23:45:06 +02:00
Alexander Brandes
4f26561cc1
Release 2.4.6
2022-09-21 16:41:07 +02:00
Pierre Maurice Schwang
ab55d07ffd
Fix #saturate-Pattern ( #1944 )
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* fix: block type access + resources in #saturate pattern
* chore: no need to download jar file in loadModTextures
2022-09-21 16:17:41 +02:00
Alexander Brandes
1706d64ddf
Retrieve the latest asset release version automatically ( #1947 )
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* feat: retrieve the latest release version automatically
(cherry picked from commit a8885a349a567849f6db29565cc65b14e3dab155)
* feat/fix: validate hash of downloaded asset file
* chore: address review comments
Usage of nio Path instead of direct File access
Usage of HexFormat instead of custom implementation
No need for usage of channels
* chore: simplified sha-1 calculation logic
Co-authored-by: Pierre Maurice Schwang <mail@pschwang.eu>
2022-09-15 21:19:31 +02:00
Alexander Brandes
aa216a990a
Update upstream
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7e61ff1 Work around invalid legacy values in schematics (2171)
2022-08-29 17:21:21 +02:00
Hannes Greule
a6a0b5eb66
fix: avoid recursive LegacyMapper initialization ( #1922 )
2022-08-27 15:48:54 +01:00
Alexander Brandes
d5acb4ec51
fix: Lazy fix macro stacktrace ( #1911 )
2022-08-24 10:02:25 +02:00
Hannes Greule
ab659eadde
fix: upstream missing Region#getBoundingBox()
( #1908 )
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Use block change limit for //copy and //cut
(cherry picked from commit fd8dbdd7b7b8b561db98a45b4eae3810dedb1551)
2022-08-19 13:41:24 +02:00
Alexander Brandes
5c2679f95d
Update Upstream
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55e2d3d Catch InvalidPathException in safeFile handler (2167)
Closes #1872
2022-08-10 09:47:53 +02:00
Alexander Brandes
129f4f37a3
chore: Update assets to 1.19.2 ( #1900 )
2022-08-07 11:44:40 +02:00
Alexander Brandes
c520e1a686
Update upstream
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54ed9e8 Add support for Y-offsets with back direction (2164)
2022-08-07 09:13:09 +02:00
Aurélien
e942175559
Improve `MainUtil#copyFile
` ( #1888 )
2022-08-02 11:25:56 +02:00
Alexander Brandes
7a498497c5
chore: Use 1.19.1 asset URL ( #1889 )
2022-08-01 09:50:27 +02:00
Alexander Brandes
8414e64bab
build: Release 2.4.2
2022-07-28 10:29:59 +02:00
Alexander Brandes
e10774598e
chore: Reword light command messages ( #1885 )
2022-07-25 18:49:18 +02:00
dordsor21
a1babd5ec9
biomes is now an two-dimensional array in CharSetBlocks
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- Fixes #1878
2022-07-17 17:33:51 +01:00
Alexander Brandes
4fc2a25a9a
Update Upstream
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d7b3c4c Clone the returned getRegion on BlockArrayClipboard (2144)
2022-07-16 11:08:42 +02:00
Aeliios
92518f71be
Correct return type for CuboidRegion#getFaces() upstream compatibility ( #1866 )
2022-07-03 12:43:13 +01:00
Aeliios
902f153929
Getting correct String from CompoundTag ( #1867 )
2022-07-03 12:43:03 +01:00
dordsor21
3212dddb2d
Fix BlendBall for no mask
2022-06-27 13:38:22 +01:00
Alexander Brandes
f812fc14ab
build: Release 2.4.0
2022-06-27 13:52:50 +02:00
Jordan
34ea713d29
Fix walls command on 1D/2D selection ( #1821 )
2022-06-24 15:04:11 +01:00
dordsor21
38d1a64bf5
Correctly recycle CharSetBlocks
2022-06-24 15:03:48 +01:00
Jordan
8094b68967
Actually implement ChunkHolder/ChunkSet pools ( #1840 )
2022-06-24 10:13:58 +01:00
Jordan
800988aae7
Assume a file not being in a subdirectory of root means a symlink is used ( #1838 )
2022-06-23 17:32:21 +01:00
dordsor21
010611c4ac
Don't hide ChunkHolder generic "T" type paramter
2022-06-23 16:10:30 +01:00
Jordan
704f87da23
Re-implement incremental schematic names in a folder ( #1833 )
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* Re-implement incremental schematic names in a folder
- Fixes #1545
* Move fawe end comment
* Slight cleanup
2022-06-23 10:23:22 +02:00
Jordan
100288ada5
Implement a "sensitivity" setting, a mask, and an option to only distinguish air vs blocks to blendball ( #1832 )
2022-06-22 12:50:22 +01:00
Jordan
d498996cbd
Use Material rather than legacy int/data when specifying block break effect type ( #1829 )
2022-06-22 12:50:09 +01:00
Jordan
968799503f
Re-implement full Entity support in history, entity removal, entity creation, etc. ( #1812 )
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Co-authored-by: Alexander Brandes <mc.cache@web.de>
2022-06-21 14:52:02 +01:00
dordsor21
d62c88a2ca
Remove unused import
2022-06-21 13:00:19 +01:00
dordsor21
8b05738929
Remove P2 apidescription annotation
2022-06-21 12:58:21 +01:00