Jesse Boyd
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
Matthew Miller
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
Jesse Boyd
6ebdc00fba
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitBlockRegistry.java
# worldedit-core/src/main/java/com/sk89q/worldedit/EditSession.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockMaterial.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/FloatingTreeRemover.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/RecursivePickaxe.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/brush/GravityBrush.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/AbstractPlayerActor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/inventory/BlockBagExtent.java
# worldedit-core/src/main/java/com/sk89q/worldedit/util/TargetBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/chunk/OldChunk.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/registry/PassthroughBlockMaterial.java
2018-08-16 20:06:27 +10:00
Matthew Miller
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
Jesse Boyd
76a55b7712
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitAdapter.java
# worldedit-core/src/main/java/com/sk89q/util/yaml/YAMLProcessor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/BlockReplacer.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/reorder/MultiStageReorder.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/item/ItemType.java
2018-08-14 01:36:00 +10:00
Matthew Miller
e0e7778536
Fixed some bugs and cleanup some code.
2018-08-13 22:18:12 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
20bf6e079b
Continue the great purge
2018-08-04 11:43:38 +10:00
Matthew Miller
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00