Commit Graph

448 Commits

Author SHA1 Message Date
ab1e09fdaf Give factories a default parser.
Later registered parsers will always come before the default, ensuring
that the default parser is used when no other parser can match the input,
and that errors may be thrown by it to signify the end of the line.
2019-05-28 22:55:20 -04:00
6962b2e7b6 Add comprehensive suggestions to many commands.
All patterns now have suggestions, including recursive patterns.
Suggestions will suggest blocks and block states.
All masks now have suggestions, though mask intersections are not
yet supported due to issues with quotes strings.
EntityRemover and ItemFactory now also have completions, as well
as all RegistryConverters (though I am unsure how many are actually
used).

Also use paper's AsyncTabComplete event, if available.
2019-05-28 22:55:20 -04:00
871c25e1cd Initial support for 1.14.2. 2019-05-27 19:52:58 -04:00
4b15439e03 Don't attempt to update empty or invalid flower pots. 2019-05-25 00:35:12 -04:00
4804fe64e3 Don't use a no-op suggester 2019-05-24 21:31:29 +10:00
a3ffb91917 Added suggestions to a lot of factory-related commands 2019-05-24 21:31:29 +10:00
7b47d9a945 Add /tracemask. (#474)
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
b0777f6b06 Use DFUs for some additional data fixing.
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00
8ee484fca8 Removed unused classes 2019-05-19 13:34:43 +10:00
334d5cfaab The "spawner|mobType" syntax once again makes functional mob spawners.
Also fix block parser context not being restricted.
2019-05-18 10:16:08 -04:00
3173e26109 Fix //expand, improve //help 2019-05-17 22:24:31 -07:00
e7613dd879 Stop using IAE to communicate parameter mis-use 2019-05-14 17:57:05 -07:00
f9d0d340e7 Add DFUs. Currently used by //restore. 2019-05-13 23:07:53 -04:00
10f7fb6a26 Add //br and //brush as aliases. 2019-05-13 18:49:43 -04:00
9a913a93f6 Fix throwing uncaught exceptions in AsyncCommandBuilder. 2019-05-13 18:49:43 -04:00
7b170d8193 Run schematic-file I/O in a task. 2019-05-12 16:01:22 -04:00
fab21c3eea Add AsyncCommandBuilder as replacement for AsyncCommandHelper.
See full explanation at https://github.com/EngineHub/WorldGuard/pull/408
2019-05-12 14:36:57 -04:00
a2b67f8ddb Re-write EventBus to be faster 2019-05-10 05:01:01 -07:00
56908a7d62 Update to final Sponge schem v2 spec.
Read lenient, write strict.
2019-05-09 16:59:06 -04:00
e2e903ca5e Pass service to brush sub-commands too. 2019-05-09 11:14:10 -04:00
c169d8f258 Re-use command manager service. 2019-05-09 10:28:08 -04:00
31d4daf474 Don't compare null BlockStates. 2019-05-06 19:59:58 -04:00
9a5d45deed Fixed direction error 2019-05-06 18:33:21 +10:00
067a570df0 Implement basic Forge suggestions 2019-05-05 23:06:20 -07:00
8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00
1c54a04fd1 Update Text to 3 2019-05-05 23:06:20 -07:00
4355f8cbf7 Update Piston for suggestions, add hacky-pseudo-suggestions 2019-05-05 23:06:20 -07:00
ceff17c4f7 Misc fixes.
Closes a few old youtrack issues which I don't remember because I had
like 30 tabs open, and a few other issues which I found while testing
some of those.
2019-05-05 15:15:03 -04:00
bc8e477b1c Fix error message with invalid //expand args. 2019-05-04 22:48:49 -04:00
f279907616 Create CommandManagerService directly instead of service loading it. 2019-05-04 17:06:19 -04:00
018b6bead8 Tweak removeabove/removebelow commands.
Fix misplaced negative.
Layer 0 will always be the current layer, plus <height> layers
above/below. No longer adds 1 arbitrarily to height.
2019-05-02 19:01:28 -04:00
57c161a602 Actually initialize GameModes and WeatherTypes. 2019-05-02 00:08:19 -04:00
5e81dd1c4c Make registries Keyed. 2019-05-01 20:12:35 -04:00
13a8c480e3 Insert Locale.ROOT into all case change methods 2019-05-01 15:24:32 -07:00
fb4fb980e0 Condense some command packages 2019-04-30 15:03:18 -07:00
743d7f08ab Purge intake-like command system 2019-04-30 14:59:45 -07:00
7c1764548d Deprecate old system, still in use by WG/CB 2019-04-30 13:53:14 -07:00
e06c8b84b4 Merge branch 'master' into feature/piston-commands 2019-04-29 22:44:15 -07:00
b1c042b196 Add checkstyle validation for formatting, fix issues 2019-04-29 22:40:32 -07:00
7188d27aaa Fix minor bugs in converters 2019-04-29 22:11:15 -07:00
d0f9a71d53 Re-implement many converters using Piston utility converters 2019-04-29 21:57:29 -07:00
3c04a83852 Add nicer error when using player commands as console.
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
8baf221c95 Hide help buttons in //sel selector box. 2019-04-29 17:38:26 -04:00
6c21ae5c83 Drop old calc message 2019-04-28 22:09:48 -07:00
462843c3df Add license 2019-04-28 22:07:08 -07:00
82c4846436 Add more variable args for expressions, quoting 2019-04-28 22:03:54 -07:00
d4fce65abc A few command fixes 2019-04-28 21:42:45 -07:00
2580a0cf97 Use 'shape' instead of 'regionFactory' in user-facing ctx 2019-04-28 17:30:58 -07:00
6255ccce38 Minor bug fixes 2019-04-28 17:27:33 -07:00
d48702aad6 Fix schematic id conversion for entities with multiple renames. 2019-04-28 10:56:34 -04:00