Commit Graph

179 Commits

Author SHA1 Message Date
dordsor21
89cc2f9d9f
Large memory use reduction when PostProcessing history 2021-01-05 15:03:47 +00:00
dordsor21
7c174ee6b3
Return to static "sections" in CharBlocks.
- Synchronise (lock) outside the static object
 - Reduces object creation
2021-01-05 13:51:26 +00:00
dordsor21
39b0da2b99
we do want to synchronise across the chunk when loading sections 2021-01-01 17:19:14 +00:00
dordsor21
42346b429b
Don't synchronise across the entire edit for a single ChunkSection load (speed boost) 2021-01-01 16:48:17 +00:00
dordsor21
e8f0c0e6ea
allow count to access "full" chunks if counting air 2020-12-17 22:05:32 +00:00
dordsor21
b57c472b86
Save the get blocks to the set chunk after history is written when post-processing 2020-12-17 14:09:54 +00:00
dordsor21
d5005a04e3
Return air if attempt to retrieve block from outside range
Fixes #682
2020-12-16 19:08:00 +00:00
dordsor21
e4709eb6dc
idk why I did &3
half fixes #769
2020-12-16 12:34:54 +00:00
dordsor21
ae39f7bba3
use full chunks for distr and account for __RESERVED__ blocks
fixes #759
2020-12-11 16:13:09 +00:00
dordsor21
ff7c972ea6
Don't try to be clever with bitwise
Fixes #769
2020-12-11 12:55:38 +00:00
dordsor21
c6ef1bc1de
Full support for 3D biomes (#714)
* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility

* this is not part of the PR

* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
2020-10-22 22:18:16 +01:00
MattBDev
f5a42c63a7 Better logger support 2020-10-06 14:44:33 -04:00
Matt
96dcb95b7c
Javadoc and Formatting fixes. (#619)
Javadoc and Formatting fixes.

Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document. 

* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
2020-10-05 13:41:41 -04:00
dordsor21
fc606ff5ff
use concurrent hashmap for thread processor cache 2020-10-04 18:34:15 +01:00
dordsor21
1f02287caa
trim get where chunk SET is remembered from a previous session 2020-10-03 15:53:49 +01:00
dordsor21
82bcc0e9a5
Allow "post processing" of chunks (#658)
* begin allowing "post processing" of chunks
 - restores legacy capability to continue saving edits in the background after sending the chunks
 - speeds up the edit clientside
 - nail in the coffin of the terrible and staticly coded coreedit
 - We should totally make IronGolem work so Core* is no longer used by anyone

* begin allowing background history saving

* Handle post processors in queues properly

* Use futures for postprocessing so we're not waiting for them needlessly

* better use of closed boolean

* Reword
2020-09-28 11:13:02 +01:00
dordsor21
855389c785
Allow parallelisation of masks (#636)
* Allow parallelisation of masks
Increasing performance improvement with increased masking complexity and edit size.

* Address comments
 - Rename Mask#clone to Mask#copy
 - Rename Mask2D#copy to Mask2D#copy2D
 - Correct formatting

* cx -> centerX

* Make various operations relying on a single SingleThreadQueueExtent instance (mainly brushes) thread safe
2020-09-25 15:00:42 +01:00
dordsor21
5e67c1b658
Squash errors and debug to aid fixing #652 properly 2020-09-22 11:34:45 +01:00
dordsor21
3b660756f6
Fix #647 2020-09-21 17:10:33 +01:00
dordsor21
845c32bd18
Fix #639
looks like we too speedy
2020-09-19 20:46:46 +01:00
dordsor21
be0e33746c
Ensure the block actually can be waterlogged when checking for waterlogged status.
Fixes #632
Fixed #633
2020-09-19 16:54:42 +01:00
dordsor21
218f570cb1
Fix LimitExtent and processing of Plot regions
Fixes #627
Fixes #609
2020-09-18 17:40:55 +01:00
dordsor21
7375827844
implement getBiome(BlockVector3)
fixes #622
2020-09-18 11:52:49 +01:00
Matt
2e73746abe
Remove Kotlin (#625)
Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
2020-09-17 16:31:55 -04:00
IronApollo
f5f5a55b4c Fix limits 2020-09-16 14:11:26 +01:00
dordsor21
3d2052b0c8
Better skylight handling and fix opacity on materials 2020-09-14 18:33:35 +01:00
dordsor21
d6c9a887ac
Fixlighting now also calculates heightmaps
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
2020-09-14 14:19:23 +01:00
dordsor21
4243e8e86b
Begin working on improved lighting to better match 1.14's "new" light… (#611)
* Begin working on improved lighting to better match 1.14's "new" lighting engine
I guess the "new" lighting engine is somewhat old now lol
Also implement the remove first stuff to fixlight

* And then make it work
2020-09-13 15:36:36 +01:00
Matt
d00899e177
More support for 3D biomes (#608)
* More support for 3D biomes

* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
Matt
de199a0e59
More work on masks (#607)
* Add a #air mask, the opposite of #existing (#1511)

(cherry picked from commit 84fa2bbbc63de7bece01f41c0d5cb7d85cf129e6)

* Remove unused methods in Mask.java

* Remove `test(Extent, BlockVector3)` from Masks.

This was a poorly planned idea. This should save some memory too.

Authored-by: Matthew Miller <mnmiller1@me.com>
2020-09-11 21:13:31 +02:00
wea_ondara
bf09d6922c fix //move -e 2020-07-30 14:19:04 +02:00
wea_ondara
ae23794b43 fix //cut -e 2020-07-29 22:43:52 +02:00
wea_ondara
f24ad69f8f fix entity paste location offsets 2020-07-26 19:05:32 +02:00
Aurora
b411ea9af4 Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities 2020-07-26 19:03:46 +02:00
wea_ondara
50971ee311 fix entity undo 2020-07-26 15:52:51 +02:00
MattBDev
3bc692ff11 Part 1 of upstream merge and format 2020-07-13 22:50:59 -04:00
aurorasmiles
05ef46994e
Update IChunkExtent.java
fix Indentation
2020-07-03 20:03:34 +02:00
Aurora
bc45a112ee Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities 2020-07-03 19:54:08 +02:00
Aurora
94b1233d98
implement entities in paste -e 2020-07-03 19:52:55 +02:00
dordsor21
fae528ab64
add a couple more changes++
Fixes #508
2020-07-03 13:18:09 +01:00
dordsor21
f1d4104480
Bunch of changes to help masks 2020-07-02 22:09:12 +01:00
dordsor21
18c9da372c
GetBlocks should default to air not reserved 2020-07-02 18:16:15 +01:00
dordsor21
3b19738ea0
Merge branch '1.15' into 1.16
# Conflicts:
#	worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/adapter/mc1_16_1/BukkitGetBlocks_1_16_1.java
#	worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/wrapper/AsyncWorld.java
#	worldedit-bukkit/src/main/java/com/boydti/fawe/bukkit/wrapper/state/AsyncDataContainer.java
2020-07-01 12:47:04 +01:00
dordsor21
3f3c49c0a8
Looks like working block setting and removal 2020-07-01 12:41:20 +01:00
dordsor21
f84958957c
Fix various lighting issues
fixes #496
possibly fixes #497
2020-06-30 13:44:26 +01:00
IronApollo
238c56a3c6 Revert "Revert matt's changes"
This reverts commit bfcc6184ad.
2020-06-13 14:41:36 -04:00
N0tMyFaultOG
bfcc6184ad Revert matt's changes
Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
8105088d60 Minor cleanup 2020-06-12 21:45:49 -04:00
Matthew Miller
33adba4a6f Use a long to refer to the volume of a region to prevent overflow (#1350)
* Use a long to refer to the volume of a region, and rename the method to getVolume

* Fixed issues noted in review

* Forgot to floor

* Fixed review notes

* Can use a long here rather than BigDecimal

* Improve javadocs

* style

(cherry picked from commit 328030fd6281e58a4ea1d0cdd0a2e274da90afbe)
2020-06-12 21:45:49 -04:00
MattBDev
9f6e0ebd5c Minor changes to NMS logic 2020-06-12 21:45:48 -04:00