- With enough chunks waiting to write to history, it's possible to fill the secondary fork pool up with locked threads, and thus prevent any threads from actually writing their history.
* Get rid of FastSchematicReader/Writer and document changed JNBT classes
This commit includes changes from upstream to the schematic classes
(`com.sk89q.worldedit.extent.clipboard.io`). It also documents the JNBT
classes, specifying what has been changed in FAWE. This was done in preparation
for the upcoming move to adventure-nbt.
The PlotSquared schematic handler classes will now use SpongeSchematicReader/Writer rather than FastSchematicReader/Writer.
This is yet untested and the entire branch is a W.I.P.
* Fix JNBT mutability misuse in FAWE
FAWE previously had mutable compound and list tags. The previous commit changed that, and this commit will fix misuse of the tag API.
I've tried to identify the places where mutability was assumed, but I might have missed something. This needs quite extensive testing.
This is yet another change which increases upstream compatibility in FAWE.
* Fix FAWE_Spigot_<..>#getEntity
* Fix JNBT usage in the AsyncBlockState code
* Readd FastSchematicReader/Writer and add a new schematic format (`FAST`)
* Update dead repository
* Implement missing AsyncChunk#getTileEntities
* handle entities properly and add "brokenentity" format
* Fix fast schematic reader
lazily reading means it's read in order of appearance in the inputstream so we need to read schematic version first (skip past everything) and then reset the stream
* Fix p2 FAWE
* Go back to fast schematics in P2/CompressedSchematicTag (#819)
* Fix compile
Co-authored-by: N0tMyFaultOG <mc.cache@web.de>
Co-authored-by: Alexander Söderberg <Sauilitired@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Co-authored-by: Aurora <aurora@relanet.eu>
* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility
* this is not part of the PR
* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
Javadoc and Formatting fixes.
Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document.
* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
* begin allowing "post processing" of chunks
- restores legacy capability to continue saving edits in the background after sending the chunks
- speeds up the edit clientside
- nail in the coffin of the terrible and staticly coded coreedit
- We should totally make IronGolem work so Core* is no longer used by anyone
* begin allowing background history saving
* Handle post processors in queues properly
* Use futures for postprocessing so we're not waiting for them needlessly
* better use of closed boolean
* Reword
* Allow parallelisation of masks
Increasing performance improvement with increased masking complexity and edit size.
* Address comments
- Rename Mask#clone to Mask#copy
- Rename Mask2D#copy to Mask2D#copy2D
- Correct formatting
* cx -> centerX
* Make various operations relying on a single SingleThreadQueueExtent instance (mainly brushes) thread safe
Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
* Add a #air mask, the opposite of #existing (#1511)
(cherry picked from commit 84fa2bbbc63de7bece01f41c0d5cb7d85cf129e6)
* Remove unused methods in Mask.java
* Remove `test(Extent, BlockVector3)` from Masks.
This was a poorly planned idea. This should save some memory too.
Authored-by: Matthew Miller <mnmiller1@me.com>
Masks Reimplemented:
- Adjacent (~): Adjacent to a specific number of other blocks.
- Example: ~[oak_log][1][4]
- Extrema (#extrema): Restrict to near specific terrain extrema. The "-o" flag will only overlay existing terrain.
- Example: #extrema[0d][45d][-o]
- ROC Angle (#roc): Restrict to near specific terrain slope rate of change. The "-o" flag will only overlay existing terrain.
- Example: #roc[0d][45d][-o]
- Surface (#surface): Restrict to surfaces (any solid block touching air).
- Example: #surface
- Wall (#wall): Restrict to walls (any block n,e,s,w of air).
- Example: #wall
Other Changes:
- Minor logic change to angle mask's overlay.
- Fixed negating air mask.
- Added overlay flag to angle (/) mask.