* Relight using starlight engine on Tuinity
* Make use of invokeExact
* Cache MethodHandle
* Address some requested changes
* Remove random *
Co-authored-by: NotMyFault <mc.cache@web.de>
* Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues
* Add naive HeightmapProcessor
* Make HeightmapProcessor more efficient
* Remove heightmap code from NMSRelighter
* Recognize fluid for waterlogged blocks
* Remove config option for heightmaps as they should always be updated
* Batch relighting for Starlight
* Dirty workaround for CharBlocks blocks NPE
* Revert "Dirty workaround for CharBlocks blocks NPE"
This reverts commit 737606a7
It only caused the heightmap to be wrong again and didn't help much with the original issue
* Adapt better chunk sending on older versions
* Adapt requested changes for HeightMapType
* Relight all changed chunks, batched
Also, address some requested changes
* Avoid deadlocks
* Clean up tuinity relighter and add some comments
* Minor changes to HeightmapProcessor
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Javadoc and Formatting fixes.
Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document.
* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
* Begin working on improved lighting to better match 1.14's "new" lighting engine
I guess the "new" lighting engine is somewhat old now lol
Also implement the remove first stuff to fixlight
* And then make it work
* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
- Removed some prefixes to help make upstream merging a bit easier.
- Replaced reflection code for titles with the regular bukkit api.
- Removed FAWELocation and FAWEPlayer where it wasn't needed.
- Deprecated FaweLocation since having it in the first place is very stupid.
- FAWEPlayer should also be deprecated soon because the majority of that code is redundant.