Commit Graph

18 Commits

Author SHA1 Message Date
dordsor21
b4d7562b87
Looks like automagical relighting (#838)
Fixes #686
2021-01-11 19:29:16 +00:00
dordsor21
82bcc0e9a5
Allow "post processing" of chunks (#658)
* begin allowing "post processing" of chunks
 - restores legacy capability to continue saving edits in the background after sending the chunks
 - speeds up the edit clientside
 - nail in the coffin of the terrible and staticly coded coreedit
 - We should totally make IronGolem work so Core* is no longer used by anyone

* begin allowing background history saving

* Handle post processors in queues properly

* Use futures for postprocessing so we're not waiting for them needlessly

* better use of closed boolean

* Reword
2020-09-28 11:13:02 +01:00
dordsor21
7375827844
implement getBiome(BlockVector3)
fixes #622
2020-09-18 11:52:49 +01:00
dordsor21
d6c9a887ac
Fixlighting now also calculates heightmaps
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
2020-09-14 14:19:23 +01:00
MattBDev
3bc692ff11 Part 1 of upstream merge and format 2020-07-13 22:50:59 -04:00
dordsor21
bdc14c10c7
Fix relight and removelight (#475)
* Start work on lighting engine (does not build)

* Implement getLighting

* Setting, flushing light etc works. Getting light should be working..?

* Better queue/chunk handling

* Use correct location for lighting update

* Correct set location, remove debug

* cleanup a little

* Fix fixlight

* Apply to all versions for the numpties

* Remove lighting extent if not using

* Actually bitmask blocks when setting in chunks

* Initialise Maps and Dequeues with inital size

* format

* Documentation maybe
2020-05-27 11:45:08 +01:00
MattBDev
e648b35b95 Small code quality changes 2020-03-24 12:32:36 -04:00
NotMyFault
f37bc9417c Merge branch 'merge' into 1.15 2019-12-19 19:05:27 +01:00
Jesse Boyd
6a49b71cf2
Fix compile 2019-12-19 16:19:46 +00:00
Jesse Boyd
6ddeb2ebf5
Various minor
refactor some region dependencies
swithc masking extent to a filter (so it can be parallelized)
Some unfinished refactoring of the filters
remove piston messages from strings.json
2019-12-16 09:07:51 +00:00
Jesse Boyd
144ea2ef34
Lazy tags + get / set tiles
Lazy tags means tiles/ents are not translated into the nms NBTBase until it is needed. Should be faster in cases where getFullBlock is called, but nbt is not always needed.
Commands like Copy and Paste, where the input/output are both nms worlds, can entirely bypass WorldEdit translating to and from the WorldEdit JNBT classes.
2019-11-20 03:40:52 +00:00
MattBDev
a23a4e5496 misc changes. 2019-11-11 16:02:28 -05:00
Jesse Boyd
8356004ec9
chunk sending / cfi 2019-10-26 14:21:49 +01:00
Jesse Boyd
2080e9786b
commanding-pipeline diff 2019-10-23 05:23:52 +01:00
Jesse Boyd
d434dfcfdd
some minor refactoring 2019-08-18 02:09:09 +01:00
Jesse Boyd
74fe88ae01
merge 2019-08-07 01:28:12 +10:00
Jesse Boyd
f99d6e7478
wip on 1.14 2019-07-09 17:18:51 +10:00
Jesse Boyd
c797dcb194
WIP filter patterns 2019-05-12 23:32:04 +10:00