sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00
Kenzie Togami
1c89f4bffa
Update to Forge 1.7.10-10.13.1.1225
2014-10-12 12:27:51 -07:00
sk89q
f4ce4f9df9
Update build files for noise library.
2014-07-28 02:35:30 -07:00
sk89q
5dd7b83940
Remove Trove usage temporarily due to shading issues with Gradle build.
2014-07-23 16:20:43 -07:00
sk89q
decac1c79c
Implement worldedit.build.suffix in the Gradle build instead.
2014-07-18 14:09:33 -07:00
sk89q
2a9b305889
Take worldedit.build.version system property in Gradle build.
2014-07-18 13:48:41 -07:00
sk89q
9e105336d5
Add missing dependencies (Trove, GSON) to build.gradle.
2014-07-12 18:38:30 -07:00
sk89q
8f1943fd84
Merge commit '142f5c8e5c889ee5098c05ba2fde20b52467c1df' into feature/platform-caps
2014-06-27 16:03:29 -07:00
wizjany
75b9f3edaa
[Forge] Add dependency shading via the gradle shadow plugin.
2014-05-15 14:41:26 -04:00
sk89q
7d58bb9bbd
Fixed filename to WorldEditForge file in build file.
2014-04-06 15:07:30 -07:00
sk89q
f3e107da90
Handle running multiple platforms at a time better.
2014-04-05 23:27:10 -07:00
sk89q
69797cfbea
Updated Forge compilation to ForgeGradle.
2014-04-05 19:59:23 -07:00