Commit Graph

361 Commits

Author SHA1 Message Date
Kenzie Togami bfc1fd8fd0 Add licenses 2019-04-26 16:41:39 +10:00
Kenzie Togami 56ef786415 Don't touch the Direction tag, as possibly only Facing changed. 2019-04-26 16:41:39 +10:00
Kenzie Togami efc4ebe309 Fix 1.13 entity direction code, port old schematics 2019-04-26 16:41:39 +10:00
Matthew Miller f70557e3da Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions. 2019-04-25 22:48:15 +10:00
Matthew Miller db4871f022 Merge pull request #462 from EngineHub/feature/expanded-styleset
feat(text): added modern text formatting to worldedit, and switch a few things over to it
2019-04-25 19:39:26 +10:00
Matthew Miller b1e43b7561 wrap to TextComponent 2019-04-25 19:20:29 +10:00
Matthew Miller 5606e752c2 Use wrappers for the Format-type components 2019-04-25 19:11:58 +10:00
Brokkonaut 6415d0d964 Fix typo 2019-04-23 18:24:32 -07:00
Matthew Miller c52eb59d7f Get it all working 2019-04-22 22:05:20 +10:00
Kenzie Togami 1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
wizjany a9926328f1 Stop trying to redo when history runs out. 2019-04-20 12:14:11 -04:00
Matthew Miller 5b1573a24e Replace the message system 2019-04-19 23:06:00 +10:00
Matthew Miller 55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
Matthew Miller 3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
Jesse Boyd b5e1f3dbc3 Remove the system property check for uuidOverride (#459)
as it caused a server timeout...
https://pastebin.com/z5ktU8r3
2019-04-10 22:39:56 -04:00
wizjany ec0422d682 Avoid atan2 in Location cinit.
@kashike
2019-04-06 21:26:52 -04:00
wizjany dcfb769d96 Fix TrueZip region stores.
I think. Someone tell me if this breaks their setup with truezip, but
it works for me now and didn't before. I'm assuming people using .zip
just used the normal zip store anyway.
2019-04-06 13:22:20 -04:00
wizjany fa8139f4b3 Transfer Request to evaluation thread for Expressions. 2019-04-05 14:46:56 -04:00
Jesse Boyd 4de5487c51 Change Vector hash codes (#456)
And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
Jesse Boyd 9ba1121592 swap order of checks
since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
Jesse Boyd 3d2054aa0a WorldEdit accepts a pattern for these commands
update the message to reflect that.
2019-04-03 19:39:12 -04:00
wizjany a80420d14b Add biome storage to BlockArrayClipboard. 2019-03-30 00:42:28 -04:00
wizjany 4e66b9a336 Revert 6b3426e1.
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
wizjany 42d0d6e79a Use getTag instead of requireTag in a few places. 2019-03-29 23:44:18 -04:00
wizjany d7d2d03ee8 Clipboard offset pattern is now #copy@[x,y,z].
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
wizjany 74bff83e38 Don't let items types be null.
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
wizjany 6b3426e1de BaseBlock is technically mutable so that technically shouldn't use it. 2019-03-26 18:14:35 -04:00
wizjany 2a194b0434 Add pattern that randomly chooses states.
Also works with fuzzy states.

Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
wizjany 8eccdc7444 Add -f flag to //count to allow fuzzy inputs.
Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
wizjany 692ba6fda3 Checkstyle. 2019-03-22 14:03:43 -04:00
wizjany 9b473cecbd Fixes and changes to forest/forestgen.
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.

Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany 1934006d14 Better enforce the Request lifetime.
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
 - a command is used and
 - an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.

Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).

Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.

Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
wizjany 25631af31c Add RequestExtent to be used when a delayed EditSession is needed.
For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
Matthew Miller d186cce393 Merge remote-tracking branch 'origin/feature/slf4j-logging' 2019-03-19 20:32:21 +10:00
wizjany 9d2d43f0db Add -f to //schem save to confirm overwriting.
Overwriting existing schematics now checks delete perm.
Also allow delete to be run from console.

Fixes WORLDEDIT-3868.
2019-03-15 17:08:11 -04:00
wizjany 18414fe3b5 Fix symlink detection. 2019-03-15 09:10:51 -04:00
Kenzie Togami d6804737cf Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
wizjany 1c5d3368a0 Defer permissions check when making LocalSession.
Also use Java7 Paths to get rid of some funky logic.
2019-03-11 21:31:43 -04:00
Matthew Miller a5cec7728d Merge pull request #452 from EngineHub/forge-1.13
Added support for Forge 1.13
2019-03-11 22:52:30 +10:00
wizjany a59d994d84 Hook up the biome registry. 2019-03-11 00:15:21 -04:00
wizjany a22b5535fe Shh checkstyle, I'm a C# dev now. 2019-03-08 16:14:16 -05:00
wizjany 7c89ece96e Few tweaks to schematic loading and error fixes.
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
   (Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
   schematic called 'test.txt', it's better that we save it as
   'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
wizjany de08c8b8c7 Add better control over expression timeouts. (#451)
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
  overhead from context switching. For large //gen commands, for example,
  this can actually increase speed.
2019-03-06 19:58:32 -05:00
Kenzie Togami 4878f38250 Fix platform registration, config setup 2019-03-04 19:36:06 -08:00
wizjany f84f3c6f85 Fix error when parsing hand/offhand/pos1 as blocks. 2019-03-03 19:51:49 -05:00
wizjany aafb854e4f More useful names for block ItemTypes. 2019-03-02 12:26:26 -05:00
wizjany c3ee926a2e Correctness improvement for legacy data in expression generation. 2019-03-02 11:55:03 -05:00
wizjany e53962dadd Apply source function after source mask in ForwardExtentCopy.
The source function should only get applied to actually copied blocks.
2019-03-01 21:15:21 -05:00
wizjany f46c70093c Fix the long-range build tool's ability to build mid-air. 2019-03-01 20:10:46 -05:00
wizjany 0656ef1920 Fix LayerVisitor stopping early instead of skipping covered columns. 2019-03-01 19:25:10 -05:00