d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
cf96c478be
change entity list to ignore player when pasting
2018-12-22 00:46:05 +01:00
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-20 11:33:56 -08:00
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00
399e0ad5fa
Refactor vector system to be cleaner
...
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
...
Chunk Batching
2018-10-15 13:50:10 +10:00
1a12c065a1
Various minor fixes
...
Fix drain
Fix some messages lacking prefix
Fix non persistent brushes
2018-10-13 15:15:38 +11:00
0a149a796f
Make distr operation based
2018-10-12 15:28:40 +10:00
ff391ca0b3
Update licenses
2018-10-10 11:38:23 -07:00
e059490cd1
Rework block-batching, create draft of chunk batching
2018-10-10 11:38:23 -07:00
cfbf7dbec0
Update from sk89q/master
2018-09-25 15:35:21 +10:00
82ede1d42b
freebuild region restrictions
2018-09-05 05:10:15 +10:00
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
fdc3cd56f7
Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand
2018-08-30 14:51:38 +10:00
abd886acd7
some hasty refactoring
2018-08-28 02:56:28 +10:00
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
dbd31ea347
Fixes boy0001/FastAsyncWorldedit#1090
2018-08-24 01:22:30 +10:00
f43faae917
Update favs
2018-08-23 06:02:04 +10:00
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
69ab1781c6
Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types.
2018-08-20 15:57:42 +10:00
44c5447edb
Parse instead of get block for masks
2018-08-17 23:05:34 +10:00
177bfaa930
Rename setCopyEntities to setCopyingEntities
2018-08-17 18:33:37 +10:00
2172ebba83
Fix some issues with java 9 / reflection
2018-08-16 19:56:31 +10:00
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
659ed09bf1
Fix compile
2018-08-16 00:04:16 +10:00
1740c845d2
What are the dud BlockCategories?
2018-08-14 11:00:44 +10:00
0632a9ce96
Fix some merge issues
2018-08-14 00:38:33 +10:00
6f04022738
And these stubs
2018-08-13 03:23:53 +10:00
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com >
2018-08-13 00:03:07 +10:00
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
521238b4eb
Fixed a few clipboard related issues.
2018-08-04 11:43:41 +10:00
2239d14a01
Fixed //replace and masks with states.
2018-08-04 11:43:41 +10:00
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
59ca29577c
Remove weird TODO import and moved BlockType == Material to BukkitUtil
2018-08-04 11:43:40 +10:00
ca06a05117
Update the Bukkit adapter to the Spigot API Preview
2018-08-04 11:43:40 +10:00
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
66d70f00e7
Removed more deprecated code
2018-08-04 11:43:39 +10:00
416480c16d
Separated out fluids and blocks - they're different now
2018-08-04 11:43:39 +10:00
70aceb3837
Use default state a bit more.
2018-08-04 11:43:39 +10:00
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
c537a2e948
Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :)
2018-08-04 11:43:38 +10:00
a71e39d777
Convert the data system to a state system. This doesn't work, needs new data
2018-08-04 11:43:38 +10:00
f5f1d357d9
Get rid of the string equality and convert a few more ID uses over.
2018-08-04 11:43:14 +10:00