Commit Graph

2133 Commits

Author SHA1 Message Date
bc64eaff1c Merge upstream 2021-03-13 10:59:17 +01:00
6476345e44 Implement missing methods 2021-03-12 12:23:44 +01:00
5acd1d7b95 Improve note about loading invalid schematics via FSR and SSR 2021-03-08 16:34:16 +01:00
99ea64fa4e Add a couple of permissions 2021-03-06 20:22:39 +01:00
7a0dc39eb7 Apply a lot of synchronization to ChunkHolder (#941)
This is basically the main "chunk" class for internal FAWE. Chunk operations should (and are) almost always single-threaded operations, however, under certain circumstances it is possible for the chunk to be "called" (flushed: written to the world and sent to the player) from a separate thread. This would specifically occur from SingleThreadQueueExtent when there are a lot of chunks being loaded in memory by FAWE (where the chunk would then be submitted to a multi-threaded queue). It would therefore be possible for a thread accessing the chunk to attempt to access it in the middle of the call, which can lead to a number of issues, and it is my opinion that the most frequent of these is the NPE seen during lighting operations, where new chunks can be accessed/loaded very quickly, increasing the likelihood for the aforementioned synchronisation issue to occur.

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
2021-03-03 15:26:00 +01:00
6bd866bdf7 Making renovate happy
Closes #940
Closes #933
Closes #931
2021-02-27 15:52:50 +01:00
0b65533294 Show a message with install instructions when running the jar file
Co-Authored-By: Matthew Miller <mnmiller1@me.com>
2021-02-25 22:58:17 +01:00
4af3cc6e4c Closes #929 2021-02-22 11:13:08 +01:00
4a6af7182a Improve per-player schematic declaration 2021-02-22 10:47:34 +01:00
e550189cb8 Add more debug output to find a error (#924) 2021-02-19 20:19:19 +01:00
80b6a100e8 Switch to vanity url 2021-02-16 23:49:04 +01:00
0a721b18ce Implement methods 2021-02-14 19:56:05 +01:00
20304bf7ad Cherry-pick build-script changes from upstream 2021-02-11 12:00:28 -05:00
8981a5c484 Merge remote-tracking branch 'origin/main' 2021-02-11 11:45:11 -05:00
eead11f32a Fixes #265 2021-02-08 13:20:56 +01:00
5f83643d88 Couple of command fixes
fixes #899
2021-02-05 23:20:15 +00:00
3df080abe4 Add note if clipboard >= Integer.MAX_VALUE 2021-02-05 13:21:15 +01:00
8b1f043dc5 Update so many dependencies, merge Forge/Fabric for final jar (#1651)
* Update so many dependencies, merge Forge/Fabric for final

* Clean up contrib docs for Gradle change

* Fix setting compat flags while using toolchain

* Fix deprecation in doc printer

* Restore proper forge JAR name

* Add dist classifier for mod jar

* Properly relocate new bStats

* Fix jar used from fabric

* Fix fabric bom

* Dup the shaded classes for consistency

* Sync Forge/Fabric log4j versions, de-dup

* Downgrade both log4j. This will work

* Update some plugins as well

* Drop the fabric force stuff

* Use duplicate strategy to directly merge jar
2021-02-04 17:45:49 -05:00
f3d4621589 Minor build script changes 2021-02-04 17:06:49 -05:00
ac16c9a2ba Minor upstream merge 2021-02-03 23:08:39 +01:00
3e37a66a12 Leave a better note about EOL versions 2021-02-01 22:40:27 +01:00
818a75b809 Update dependency com.github.luben:zstd-jni to v1.4.8-2 2021-01-28 15:48:01 +01:00
287aa9dd8b Remove bad default copy method in AbstractMask 2021-01-28 14:23:00 +00:00
485781f711 Merge branch 'main' of github.com:IntellectualSites/FastAsyncWorldEdit 2021-01-28 13:13:10 +00:00
781f39f71a Properly define /ore arguments
Fix #885
2021-01-28 12:54:55 +00:00
9cfcaa7605 Improve texture util if version is missing
This could defo be done cleaner, but it works for now.
2021-01-21 20:20:09 +01:00
487d817542 Merge branch 'main' into renovate/com.google.code.gson-gson-2.x 2021-01-21 16:59:18 +01:00
e9da3daf9e Update dependency it.unimi.dsi:fastutil to v8.4.4 2021-01-21 12:53:43 +00:00
692a844759 Update dependency com.google.code.gson:gson to v2.8.6 2021-01-21 12:53:35 +00:00
c35ebd7b53 Only scan used repositories 2021-01-21 13:07:17 +01:00
1c4339ce1c Replace dead links 2021-01-20 13:56:19 +01:00
06dc92b7ce Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit
 Conflicts:
	worldedit-bukkit/build.gradle.kts
2021-01-18 15:59:51 -05:00
2ce493ae68 Miscellaneous improvements to build scripts. 2021-01-18 15:58:50 -05:00
c218743fa8 Fix some coordinate errors
- Fixes WorldGuard weirdness
 - Fixes #860
2021-01-18 15:37:14 +00:00
798b4cdd4e Fix #806 2021-01-15 20:16:46 +00:00
b450a0af80 Fix confirm for some commands that give AutoValue_CommandParametersImpl from the getgo 2021-01-14 20:08:43 +00:00
b18c646bce AbstractExtentMasks should have the correct extent.
- Fixes #843
2021-01-14 16:54:38 +00:00
fa69c79160 lock when editing the chunks cache in SingletThreadQueueExtent
- Long2ObjectLinkedOpenHashMap is not thread-safe and should not be used from multiple threads at once
 - Fixes #851
2021-01-14 15:42:38 +00:00
3034419918 Send before history is safe 2021-01-14 14:48:13 +00:00
3136fb460b Revert "actually delegate in AbstractDelegateExtent"
This reverts commit 761d05ac19.
2021-01-14 14:39:50 +00:00
761d05ac19 actually delegate in AbstractDelegateExtent
fixes #843
2021-01-14 14:38:37 +00:00
af34bd4e57 the material seems to hold state data for some reason.
- This requires a more complicated fix. Reverting this change for now
2021-01-14 13:42:37 +00:00
5e1289494e Delegate to blocktype for obtaining a BlockState's material 2021-01-14 12:45:11 +00:00
ac73478827 Fix bad/needless code
- Fixes #852
2021-01-14 12:39:57 +00:00
fd1ed63703 Don't confirm twice every time
- I channelled my inner Jesse on this one.
2021-01-13 23:50:29 +00:00
05d7558873 Don't print stack trace of FaweExceptions from submitted chunks
Addresses #353
2021-01-13 20:30:22 +00:00
be9866ddb3 Fix a lot of FAWE-freezing properly
- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
 - Synchronise the call method so we're not attempting to call whilst also loading/updating
2021-01-13 19:02:51 +00:00
e94e3b7b05 Only forcefully submit a chunk if we hold the monitor.
- Properly ensures we don't try to submit chunks that already have a monitor (prevent the FAWE-freezing)
 - We can't detect if "no" threads hold the chunk's monitor, but equally that would also be kinda very bad practice.
2021-01-13 18:18:25 +00:00
eaa9872294 Revert this for now as it had unintended consquences 2021-01-13 17:36:50 +00:00
97209d5680 better locking of lighting and use correct method for relight without removing first
Fixes #847
2021-01-13 17:24:14 +00:00