Commit Graph

802 Commits

Author SHA1 Message Date
dordsor21
dd217fcb70
Don't bother trying to use a clipboard when clearing plots.
Fixes #1088
2021-06-09 17:45:57 +01:00
dordsor21
f6af9925e8
Char block null check (#1030)
**Add a null-check to CharBlocks FULL section layer-retrieval.**
 - It is possible to trim CharBlocks whilst it is attempting to read data due to the batching of chunks to help reduce memory
 - This is done when the number of chunks sitting loaded in memory with having been "submitted" to the queue for writing to disk becomes high
 - Seconday operations such as heightmap processing and lighting will quickly load chunks, meaning many chunks are submitted early
 - This leads to much higher chances of the chunk being submitted and subsequently trimmed given heightmap and light processing is done layer-by-layer over many chunks, rather than chunk-by-chunk - thus leading to NPEs.
 - By adding synchronisation to and around only the specific sections when loading/updating, and not blocking the whole chunk, many access can still be thread-safe without causing deadlocks
 - This allows removal of lots of the needless and very-slowing synchronisation on get**Block** methods

**Remove much of the synchronisation from ChunkHolder**
 - We shouldn't be synchronising with call() and safety should be added elsewhere. (plus it's making edits very very slow when queue target size is hit)
 - Also remove much of synchronisation because we've added the null-check and section-specific synchronisation to CharBlocks
 
**Some QOL/thread-safe data access changes**
- Replaces the Array#clone seen in the get blocks classes with System#arraycopy as deep cloning is not required, and is also slower than arraycopy
- Add System#arraycopy when accessing chunk section data via history to ensure it is not altered whilst being written
- Renaming EMPTY to empty means it is not implied to be a static variable

Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1028
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1025
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1089
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1091
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1097
2021-06-08 14:28:16 +00:00
SirYwell
e40a657faf Remove unused imports 2021-06-05 20:38:53 +02:00
SirYwell
798e18ecc2 Look up BlockBase.Info field in actual class instead of subclass 2021-06-05 20:32:09 +02:00
NotMyFault
2bdf6ae18a
Leave a proper warning if you install WE alongside FAWE 2021-06-05 20:01:06 +02:00
NotMyFault
75fbe654ee
Update Upstream
0036e06 Alter the CUI lifecycle to be more consistent and reliable (1633)
2021-06-05 11:27:27 +02:00
NotMyFault
d1af6c38e7
Update Upstream
9516002 Register platforms and commands in a more proper way (1766)
2021-06-05 10:27:38 +02:00
NotMyFault
b599769f8c
Fixes #1098 2021-05-30 23:49:46 +02:00
Hannes Greule
53681ccc59
Feature/unsafe over reflections (#1082)
* Use Unsafe to replace Lock

* Start cleaning up everything that has to do with CleanableThreadLocal

* Make cancellation work

Co-authored-by: NotMyFault <mc.cache@web.de>
2021-05-28 18:47:46 -04:00
NotMyFault
8d35963171
Address dead Component imports 2021-05-23 23:35:08 +02:00
Hannes Greule
ff728478c6
Relight using starlight engine on Tuinity & perform heightmap updates (#1023)
* Relight using starlight engine on Tuinity

* Make use of invokeExact

* Cache MethodHandle

* Address some requested changes

* Remove random *

Co-authored-by: NotMyFault <mc.cache@web.de>

* Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues

* Add naive HeightmapProcessor

* Make HeightmapProcessor more efficient

* Remove heightmap code from NMSRelighter

* Recognize fluid for waterlogged blocks

* Remove config option for heightmaps as they should always be updated

* Batch relighting for Starlight

* Dirty workaround for CharBlocks blocks NPE

* Revert "Dirty workaround for CharBlocks blocks NPE"

This reverts commit 737606a7
It only caused the heightmap to be wrong again and didn't help much with the original issue

* Adapt better chunk sending on older versions

* Adapt requested changes for HeightMapType

* Relight all changed chunks, batched
Also, address some requested changes

* Avoid deadlocks

* Clean up tuinity relighter and add some comments

* Minor changes to HeightmapProcessor

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
2021-05-13 11:29:11 -04:00
NotMyFault
46f1882496
Exchange Me's blog article URL 2021-05-12 19:10:30 +02:00
NotMyFault
7b6fde2579
Update ServerLib 2021-05-12 16:35:51 +02:00
Pierre Maurice Schwang
036e8473b4
Fix unit tests + Version Determination (#1055)
* Fixed unit tests and determine chunksStretched based on package version

* Fixed requested changes
2021-05-07 23:47:35 +02:00
NotMyFault
ceacd7b669
Update Upstream
95d784f Return false if Entity#remove is unsupported
2021-04-22 20:41:49 +02:00
NotMyFault
00641c8108
Update ServerLib 2021-04-19 11:19:31 +02:00
NotMyFault
8b69d8a8e2
Improve outdated note even more 2021-04-14 10:05:16 +02:00
NotMyFault
6e8cc06637
Address a few deprecations 2021-04-06 18:30:29 +02:00
NotMyFault
01dff32597
Fine tuning captions
Fix listchunks throwing component error
2021-04-06 14:01:04 +02:00
NotMyFault
5e534ff9e2
Finalize Captions
Follow up to a9d1202ce1
2021-04-05 19:54:49 +02:00
NotMyFault
a9d1202ce1 Finish up transition to captions 2021-04-05 19:52:13 +02:00
NotMyFault
b96cea75b8
Update Upstream
609c7b8 Scrapped Logging Framework 4 Java

Closes #997
Closes #998
Closes #999
Closes #1000
Closes #1001
Closes #1002
2021-03-29 15:29:16 +02:00
NotMyFault
4af7316118
Remove freebuild regions (#991)
* Remove freebuild regions

* Remove configuration option of freebuild

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
2021-03-25 08:40:09 +01:00
NotMyFault
6476345e44
Implement missing methods 2021-03-12 12:23:44 +01:00
NotMyFault
cde52f9f35
Implement missing methods 2021-03-09 12:41:05 +01:00
NotMyFault
99ea64fa4e
Add a couple of permissions 2021-03-06 20:22:39 +01:00
NotMyFault
0b65533294
Show a message with install instructions when running the jar file
Co-Authored-By: Matthew Miller <mnmiller1@me.com>
2021-02-25 22:58:17 +01:00
Hannes Greule
d632c642ff
Don't add entities to chunk on regen (#927)
Co-authored-by: NotMyFault <mc.cache@web.de>
2021-02-22 11:11:13 +01:00
NotMyFault
f5956b66a8
Present adventure on compile time
Co-Authored-By: Hannes Greule <SirYwell@users.noreply.github.com>
2021-02-22 11:04:12 +01:00
NotMyFault
e8169afd64
Boost TileEntity clear performance, with extra boost on Paper 2021-02-19 19:58:36 +01:00
NotMyFault
af987016fc
Fixes #910 2021-02-15 12:24:33 +01:00
NotMyFault
0a721b18ce
Implement methods 2021-02-14 19:56:05 +01:00
NotMyFault
83e5e8ea27
Improve note if Fawe is used on an older mc release 2021-02-10 17:49:34 +01:00
dordsor21
2ab207cfe9
Fix occasional NPE when removing section lighting 2021-02-05 16:05:53 +00:00
NotMyFault
ac16c9a2ba Minor upstream merge 2021-02-03 23:08:39 +01:00
dordsor21
f88432a709
Fix incorrect Collections#unmodifiableSet usage 2021-02-01 15:07:54 +00:00
NotMyFault
0bba9c5ac7
Update bStats 2021-01-24 10:44:22 +01:00
NotMyFault
86ecd9f553
Move to ServerLib 2021-01-22 23:23:08 +01:00
N0tMyFaultOG
67f9e54285
Enhance reload message 2021-01-21 10:19:07 +01:00
N0tMyFaultOG
acc8a79e8e
Leave a note about unsupported versions 2021-01-19 20:23:37 +01:00
dordsor21
0f6b56572a
Update to NMS given by 1.16.5.
Since there's no new NMS revision (we're still on R3...?!) but there were changes, it would be more difficult to maintain both 1.16.4 and 1.16.5. Therefore, let's just stop supporting 1.16.4 as 1.16.5 is a minor update regardless.
Fixes #859
2021-01-18 16:13:42 +00:00
dordsor21
bad3d31d90
Fix removing section lighting
- Paper and spigot differ in methods
 - Also don't clone it as we're trying to fill the actual data...
2021-01-14 17:03:32 +00:00
dordsor21
54712e268a
Synchronize access to Bukkit#createBlockData to prevent occasional ConcurrentModification exceptions
- This isn't actually used anymore given the previous commit, however it's still best to keep it safe.
2021-01-14 12:47:02 +00:00
dordsor21
be9866ddb3
Fix a lot of FAWE-freezing properly
- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
 - Synchronise the call method so we're not attempting to call whilst also loading/updating
2021-01-13 19:02:51 +00:00
dordsor21
f69b1bfb21
properly load nms chunk for lighting operations 2021-01-13 17:09:18 +00:00
dordsor21
b4d7562b87
Looks like automagical relighting (#838)
Fixes #686
2021-01-11 19:29:16 +00:00
dordsor21
febf5b0175
Slight change to wna caching
- We don't want to flush if we're setting from the main thread, as that's going to be another plugin doing it
 - It's better to have a concurrent error thrown than use a concurrent set, so concurrency issues can actually be fixed rather than handled unsafely
 - Only send chunk packets up to once a tick (it really doesn't use any memory to cache IntPairs).
2021-01-10 17:11:55 +00:00
dordsor21
bd079421a3
fix wna/loading on non-paper servers 2021-01-10 12:37:41 +00:00
dordsor21
6bc3dd2293
Fix wna when used internally 2021-01-09 21:27:55 +00:00
dordsor21
89cc2f9d9f
Large memory use reduction when PostProcessing history 2021-01-05 15:03:47 +00:00