dordsor21
8a4f28a7cc
StripNBT processor rather than extent
2021-09-19 21:39:00 +01:00
dordsor21
b11a67e435
Fix #1311
2021-09-19 21:20:18 +01:00
Matt
4f68fb0e26
Add tracing feature to EditSessions (Upstream 1301) ( #1112 )
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Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Co-authored-by: NotMyFault <mc.cache@web.de>
2021-09-19 20:02:41 +00:00
dordsor21
f405994346
Improve fullycopy pattern parsing
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- Don't attempt ClipboardFormats#loadAllFromInput if the user is typing #copy or #clipboard to avoid needless "File dialogs are not supported in your environment." message
2021-09-19 20:47:40 +01:00
dordsor21
abaa98d2a9
Fix #403
2021-09-19 20:47:21 +01:00
NotMyFault
5f7411114e
Fixes #1310
2021-09-19 21:42:53 +02:00
dordsor21
0a48765c98
Add //blob command equivalent to //br rock
2021-09-18 17:42:58 +01:00
dordsor21
7d032ba69f
Scattercommand should use the same editsession for all commands, make it "silent" by default and allow players to see output if wanted.
2021-09-18 17:42:40 +01:00
dordsor21
34301b446a
Allow scatter command brush to use FAWE commands. Best for scatter sphere, etc.
2021-09-18 17:08:03 +01:00
dordsor21
51aa500857
move yscale earlier in br height for people that can't work it out themselves
2021-09-18 16:20:28 +01:00
dordsor21
7a0c0d5d41
Fix #990
2021-09-18 16:15:31 +01:00
dordsor21
fad1fcd8ee
Fix RichParser suggestions
2021-09-18 15:07:41 +01:00
dordsor21
54398ebe1c
Add timeout to regex masking
2021-09-18 15:01:09 +01:00
dordsor21
dbbb450172
Flush clipboards before writing schematics.
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#1286
2021-09-18 03:19:49 +01:00
dordsor21
bd95d5a86d
Adjust mask managers
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- Add list of "exclusive" managers to config to aid users in having some sort of prioritisation.
- Fixes #960 if PlotSquared is added to exclusive managers, otherwise, there's no particularly sane way of adding prioritisation without requiring a treemap be added to YAML config, or for us to decide upon it ourselves
2021-09-18 03:19:27 +01:00
dordsor21
1cc6ad1481
Fix #1049
2021-09-17 17:26:41 +01:00
dordsor21
90aeb48040
Fix #1297
2021-09-17 17:12:14 +01:00
NotMyFault
07be1c6a44
Remove native libs - lz4-java links them dynamically
2021-09-17 16:22:02 +02:00
dordsor21
5093569ce0
Fix #1303
2021-09-17 14:54:51 +01:00
dordsor21
74697ee312
Fix ZSTD implementation and test-loading. Don't allow disabling of the test on startup
2021-09-17 14:38:28 +01:00
NotMyFault
9fb6ebe7ac
Shift ZSTD bindings check
2021-09-16 21:56:28 +02:00
dordsor21
1dd0dac462
Correct equality check for adding post processor
2021-09-16 17:49:16 +01:00
dordsor21
f10dbe7387
Use an object array for synchronising on internal chunk sections rather than the sections array itself.
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- Synchronising on full sections synchronises on the global FULL instance (bad)
- Synchronising on empty sections synchronises on the local empty instance (bad)
- Leads to needless thread locking, and raises the possibility of cyclic locks considerably
2021-09-14 20:20:04 -04:00
dordsor21
635ec0e7a8
Fix #736
2021-09-14 14:44:23 +01:00
dordsor21
8120163f5e
Fix #727
2021-09-14 14:33:20 +01:00
dordsor21
dad991e7aa
synchronise filterBlocks - we shouldn't be able to execute the call method whilst a filter is ongoing and vice versa
2021-09-14 14:32:42 +01:00
dordsor21
09d2996451
Don't accept values smaller than parallel threads for target size
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- Smaller than parallel threads implies any time any thread tries to do anything, another thread must cancel its work, and the chunk is submitted.
2021-09-14 14:30:32 +01:00
dordsor21
daa418a287
Fix needless complication of section position methods in CharBlocks children
2021-09-13 18:33:42 +01:00
dordsor21
ce7a97368f
Improve javadocs on BlockArrayClipboard, ensure correct clipboard is used for BlockArrayClipboard's parent clipboard
2021-09-13 15:32:33 +01:00
dordsor21
06d716248e
Flush clipboard rather than close on player disconnect
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Addresses #1291
2021-09-13 15:08:03 +01:00
dordsor21
3088b1245c
Simplify flushing of clipboards in ClipboardCommands
2021-09-13 15:07:16 +01:00
dordsor21
f641fc1716
Javadoc
2021-09-13 13:27:47 +01:00
dordsor21
5207981fb2
Make clipboard flushable
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#1286
2021-09-13 13:25:11 +01:00
dordsor21
fcbbc72a19
Refactor the try-catch for copy/cut commands, switch to saveDiskClipboard
instead of closing the clipboard on error
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Address #1291
2021-09-13 13:19:57 +01:00
dordsor21
adf83bdd0a
Use default blockstate internal id for creating blockstates from their serialised form
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Fixes #1294
2021-09-13 13:14:49 +01:00
dordsor21
40a4010041
Add loadIfPresent method for use where the section should definitely exist and be FULL
2021-09-13 12:47:00 +01:00
dordsor21
af890cf21d
Fix build
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(cherry picked from commit dc2e1bec1eca4d7f8d24bd40e32c385d91af3099)
2021-09-13 12:31:06 +01:00
dordsor21
b6b6ba7265
Improve CachedMask a bit - no need to unwrap/wrap blockvectors, allow extents to be parsed
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(cherry picked from commit 41c0ea98f16ecbfadced41e4be277ad6ceda6b1a)
2021-09-13 12:30:58 +01:00
dordsor21
f5d6d4079a
*Actually rename section index everywhere
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(cherry picked from commit 3ea3bd2a78e0d8bae239de24beb72f69ac7fe619)
2021-09-13 12:30:49 +01:00
dordsor21
7876ab825e
Make blocking executor a fair policy
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Safer if we're submitting lots of chunks for recursive operations. These chunks should be handled in the order they're submitted so we don't handle a chunk that's been submitted twice (possible) in the wrong order
(cherry picked from commit ce915fe04dd83676ae0045b3a675788f486e2cc6)
2021-09-13 12:30:44 +01:00
dordsor21
66b79b4ea2
Remove unneeded IQueueWrapper, clean up some queue classes slightly
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(cherry picked from commit 66e22df3f4c505a0a302d47c0c10302275e2a191)
2021-09-13 12:30:39 +01:00
dordsor21
d60d178513
Rename section index to position as it's a more suitable name
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(cherry picked from commit 74f1d21f6e3db8970763a080529e3fc1f03fdb81)
2021-09-13 12:30:22 +01:00
dordsor21
d9a8c047a2
don't create chunk set if it doesn't already exist when checking for biomes
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It shouldn't ever create the set at this point though
(cherry picked from commit 3ea725a863c148c12884b3f5a94262eb58b5deaa)
2021-09-13 12:30:12 +01:00
dordsor21
da2a846d3d
Don't return null when adding processors to NullExtent
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(cherry picked from commit 1a8ad8133ef6feae8fdf40d5317934ee6bf31314)
2021-09-13 12:29:49 +01:00
NotMyFault
cdbbedb662
Update Upstream
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6008fe7 Remove class shutter
2021-09-13 10:51:58 +02:00
dordsor21
5d31b7034d
Deprecate sponge schematic reader/writer and tell users why ( #1287 )
2021-09-13 10:51:58 +02:00
dordsor21
8e214b1232
Javadocs to LocalBlockVectorSet
2021-09-11 16:59:00 +01:00
dordsor21
8c8419a1c5
LocalBlockVectorSet shouldn't actually be used from multiple threads. SparseBitSet is not thread safe
2021-09-11 16:41:42 +01:00
dordsor21
6e586da83e
Some code cleanup
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- Simplify MaskFilter slightly
- Improve thread safety of LocalBlockVectorSet
- Simplify if statement in SingleThreadQueueExtent
- Better error in MathMan#tripleSearchCoords for handling of the error in some cases
2021-09-11 16:38:01 +01:00
dordsor21
e85586db80
Only set ParserContext extent to world if null when setting world
2021-09-11 16:25:45 +01:00
dordsor21
a923c112ee
Actually do what I said for min/max Y in HeightmapProcessor
2021-09-11 14:25:47 +01:00
dordsor21
82220ef87e
Move HeightMapType and HeightmapProcessor into own package
2021-09-11 13:37:31 +01:00
dordsor21
f84c98e721
Use given min/max y values in HeightmapProcessor
2021-09-11 12:41:06 +01:00
dordsor21
6cbd9631a0
Improve notes on getting the stored section range/refactor method name
2021-09-11 12:40:39 +01:00
dordsor21
37998ec598
Refactor heightmap classes to math where it makes more sense
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(not required by heightmap processor, nor are they processors, used for heightmap brushes etc.)
2021-09-11 12:23:03 +01:00
SirYwell
5fb4434afe
Fix indexing and custom world heights in HeightmapProcessor
2021-09-11 10:26:02 +02:00
NotMyFault
f29d68b16e
Update Upstream
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fbf61ef Fix raise and lower deform brushes (1889)
2021-09-11 10:15:44 +02:00
dordsor21
db24b429c1
only close clipboard on error during copy
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apply to //cut as well
2021-09-11 00:27:26 +01:00
dordsor21
470ba64fe4
Fix #1260
2021-09-10 17:46:21 +01:00
dordsor21
829ddc393f
Fix #1268
2021-09-10 17:14:55 +01:00
dordsor21
88ae6d9e1d
Optimise HeightmapProcessor (around 16x faster)
2021-09-10 16:53:25 +01:00
dordsor21
0e72fa5058
Specify requirement for delay-chunk-unloads-by to be set for preloading
2021-09-10 15:52:46 +01:00
dordsor21
3f182c63bc
Fix #1285
2021-09-10 14:53:07 +01:00
dordsor21
effb94623a
Fix exceptions being squashed RegionVisitor preloading
2021-09-10 14:41:15 +01:00
dordsor21
195a13a23c
some codestyle application
2021-09-08 16:39:43 +01:00
NotMyFault
8aadeb9291
Identify as Fawe when throwing unknown exceptions
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Closes #1281
Closes #1279
Closes #1282
2021-09-06 15:28:54 +02:00
NotMyFault
d236470df8
Update Upstream
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b1c230d Add conditional checking in help command (1888)
b4fbbc9 Move clearable checks for Bukkit to adapters (1887)
2021-09-04 10:31:31 +02:00
dordsor21
79f4be3941
Adjust some synchronisation
2021-09-02 18:06:36 +01:00
NotMyFault
09c4655be7
Setup allowed-plugins
with an example plugin
2021-09-02 18:53:14 +02:00
dordsor21
f8aaf0cae3
Don't set extent to self when cancelling in AbstractDelegateExtent
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#749
2021-09-02 17:13:38 +01:00
dordsor21
93dff36ee2
Fix #1265
2021-09-02 14:08:49 +01:00
dordsor21
b9e4b31c68
Clean up ChunkHolder slightly, only trim chunk get if not already present
2021-09-02 12:31:27 +01:00
dordsor21
fb7e95c440
Improve exceptions ( #1256 )
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- Kick more exceptions further up the pipeline to be more likely to be shown to player
- Try to avoid lots of console spamming when it's the same error multiple times
- Allow parsing of FaweExceptions during commands to better give information to players
2021-09-01 16:36:03 +02:00
dordsor21
ebc38a62ad
Should fix #1237 and should fix #1236
2021-08-26 16:44:49 +01:00
dordsor21
cacfcb8c5c
LimitExtent isn't a processor
2021-08-26 16:44:08 +01:00
dordsor21
da8289f8ba
Fix #826
2021-08-25 16:19:51 +01:00
dordsor21
4050cf238f
Fix #1217
2021-08-25 15:48:39 +01:00
dordsor21
29bebcd034
Fully fix #949
2021-08-25 15:32:25 +01:00
dordsor21
4e463af1df
Remove log output from DefaultBlockParser
2021-08-25 14:12:40 +01:00
dordsor21
a66080d803
Fix build, add note
2021-08-25 14:06:12 +01:00
dordsor21
ea6b29f145
Fix up annotations in block classes and slight cleanup
2021-08-25 12:25:33 +01:00
dordsor21
df18fcef92
Fix #1250
2021-08-25 11:16:06 +01:00
dordsor21
012e55e780
Fix links
2021-08-25 11:08:14 +01:00
dordsor21
7d9abc9273
Skip corrupt tile entities in legacy schematics
2021-08-23 21:46:50 +01:00
dordsor21
6301a7adb9
Deprecate and add the warnings for BlockType#getState as it is broken
2021-08-23 21:28:06 +01:00
dordsor21
c0893a404d
Set default number of iterations for snow smooth brush to 1.
2021-08-23 21:27:35 +01:00
dordsor21
0aadef97d0
Quick fix for SnowHeightMap
2021-08-23 21:26:59 +01:00
dordsor21
1a0f7df3f4
Fix #1243
2021-08-23 13:08:10 +01:00
dordsor21
2e0de7b197
Fix nullability issue with SnowHeightMap mask, apply some cleanup and reduce needless object creation
2021-08-23 11:57:00 +01:00
NotMyFault
cf671ad7ff
Update Upstream
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ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)
Fixes #955
Fixes #858
2021-08-22 11:56:39 +02:00
SirYwell
df8b2802b2
Support custom world min heights when processing heightmaps
2021-08-21 10:52:45 +02:00
dordsor21
cd576a2a87
Fix #1241
2021-08-20 16:33:58 +01:00
dordsor21
563ad7761a
Fix LocalBlockVectorSet
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- Fixes #1238
2021-08-19 13:10:09 +01:00
NotMyFault
188e4b6215
Fix unknown direction exception missing key
2021-08-18 14:57:14 +02:00
dordsor21
6a932f2eda
Preloading is paper only.
2021-08-17 22:34:51 +01:00
dordsor21
1d9b1a3d5e
Remove hardcoding of world limits ( #1199 )
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* Remove hardcoding of world limits
- seems to be working fine without the datapack for world height changing
- particular attention should be given to LocalBlockVectorSet and MathMan changes
* update adapters
* Override getMinY in various classes and ensure selections have a world attached to them
* no message
* Address comments
- Fix for lighting mode 1
* A few more changes
* Fix LocalBlockVectorSet
* Fix range statement
* Various fixes/comment-addressing
- There's not much point in having a different file name now for history. We've broken it before...
- Fix history read/write
- Fix range on for loops in CharBlocks
* undo bad CharBlocks change
* Fix history y level
* Fix biome history
* Fix lighting
* Fix /up
* Make regen fail not because of these changes
* Fixes for y < 0
* Fix isEmpty where only the uppermost chunksection is edited
* Fix javadocs/FAWE annotations
* Better explain why BiomeMath is removed
* If history task throws an error, it should only be caught and printed if not completing now.
* Min|max world heights for new patterns
* Load biomes from NMS instead of bukkit (#1200 )
* Update adapters
* Update adapters
* Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks.
* Address some comments.
* rename layer -> sectionIndex to imply inclusivity
* Javadoctored.
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
2021-08-17 22:13:51 +01:00
dordsor21
664cd4e33d
Preloader is null for spigot users
2021-08-17 18:06:57 +01:00
dordsor21
347bd04065
Fix initialisation
2021-08-17 17:09:52 +01:00
dordsor21
4cae37fbbf
Add back extra angle mask prefixes
2021-08-17 17:07:37 +01:00
dordsor21
569fdc3861
Reimplement radius mask, fix wall mask
2021-08-17 17:03:25 +01:00