sk89q
935de4c93d
Add some experimental brush commands.
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/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
wizjany
ec9c77c31b
Excluded armor stands from //butcher by default.
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Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
TomyLobo
dc6ffae500
Fixed /butcher text in the case of only one mob being killed.
2015-01-21 09:46:35 +01:00
wizjany
d1631a9ca4
Restore entity counter to //remove and grammatified //butcher similarly.
2015-01-20 12:30:51 -05:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
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This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00