- Have both sponge and fast r/w available but default to "fast"
- Correctly "offset" entities in the schematic, and add a legacy mode for loading old FAWE schematics with entities required.
- Lazily reading means it's read in order of appearance in the inputstream so we need to read schematic version first (skip past everything) and then reset the stream. Fixes#740
- Add an FAWEVersion to the metadata
- Correctly actually return a BlockArrayClipboard when required. Fixes#454
* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility
* this is not part of the PR
* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
* start reimplementing regen command
* start reimplementing regen command
* Formatting and logic tweaks.
Regen will now throw exceptions but they are not caught yet.
ConversionSessions will now be closed when no longer being used instead of left open.
* fix //regen crashing server
* added //regen support for 1.16.1 and 1.15.2
* cleanup
* Update the issue template
* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second
* Update the issue template
* Update the issue template & add a config (#640)
* Update the issue template
* Add a config.yml to the issue template
* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second
* Fix entity rotation (#642)
* fix entity rotation
fixes#577
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
* Fix toggle permission (#644)
* Fixes#529
* fix superperms perm toggling
Co-authored-by: @weaondara <wea_ondara@alpenblock.net>
* Fix#647
* Squash errors and debug to aid fixing #652 properly
* cleanup imports
* cleanup imports 2
* cleanup imports 3
* cleanup imports 4
* add patch by @SirYwell
* aysnc world gen with features and stuff and some minor issues
* optimizations, full chunkstatus, block populators
* optimizations, cleanup
* optimizations
* fix feature regeneration, fix temp folder deletion
* cleanup
* make chunk gen multithreaded
* fix precomputation of chunk lists for RegionLimitedWorldAccess again
* added regenerator abstraction, fix aioobe while running through chunk stati
* remove override for getChunkAt in freshnmsworld
* don't use concurrent chunk gen if custom chunk generators do not support it
* distinct between generator types
* improve regen speed for overworlds
* mix
* Add message that regen might take a while
* use a shared map for FastAreaLazy, cleanup imports
* use custom concurrency levels for chunk stati and process accordingly
* implement new regen in 1.15.2 and 1.16.1 as well
Conflicts:
worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java
* woops
* further abstraction, finalized regen impl
* Formatting
* Fix some typos, remove debug
* replace wildcard imports
* cleanup debug
* braces
* serr -> logger
* move regen impls to seperate classes
* fix world init for 1.16.1
* fix world init for 1.15.2
* fix world init for 1.15.2 #2
* use original world name for regeneration
* Update Regen_v1_15_R2.java
* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* improve documentation, use parallel task count for fawe settings
* fix compile
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Javadoc and Formatting fixes.
Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document.
* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
* begin allowing "post processing" of chunks
- restores legacy capability to continue saving edits in the background after sending the chunks
- speeds up the edit clientside
- nail in the coffin of the terrible and staticly coded coreedit
- We should totally make IronGolem work so Core* is no longer used by anyone
* begin allowing background history saving
* Handle post processors in queues properly
* Use futures for postprocessing so we're not waiting for them needlessly
* better use of closed boolean
* Reword
* Attempt to recover from incorrectly-extensioned schematic reads
- Should help avoid #605 (I'm assuming this is the issue)
- Possible issues with the InputStream being closed/pre-read or so? Thoughts:?
* more verbose checking in the first place
* Allow parallelisation of masks
Increasing performance improvement with increased masking complexity and edit size.
* Address comments
- Rename Mask#clone to Mask#copy
- Rename Mask2D#copy to Mask2D#copy2D
- Correct formatting
* cx -> centerX
* Make various operations relying on a single SingleThreadQueueExtent instance (mainly brushes) thread safe
* Add a #air mask, the opposite of #existing (#1511)
(cherry picked from commit 84fa2bbbc63de7bece01f41c0d5cb7d85cf129e6)
* Remove unused methods in Mask.java
* Remove `test(Extent, BlockVector3)` from Masks.
This was a poorly planned idea. This should save some memory too.
Authored-by: Matthew Miller <mnmiller1@me.com>
* Replace BlockStates reading with new 1.16 logic
* Account for running on older platforms
Splits out the new reading to AnvilChunk16, uses data version to detect
the appropriate version.
* Move data versions to Constants
Also fixes some logic hiccups that become obvious with the new names.
* Fix LegacyMapper DFU handling
* Fix factor indexing
(cherry picked from commit 8c171f0929e8530aab1731d122649adc58c5161f)
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
- You had to specifically use //schem load <schematic>.schematic mcedit to load legacy schematics, now if you're loading .schematic it assumes you're wanting mcedit format
- If you end up attempting to load an mcedit schematic with the sponge reader it now throws an exception.