Commit Graph

363 Commits

Author SHA1 Message Date
dordsor21
fc91c3b56e
Clone mutable regions given to clipboards
Fixes #630
2020-09-18 15:02:25 +01:00
dordsor21
07a5ef5ab4
Fix incorrect x/y/z stuff;
Fixes #616
Fixes #614
2020-09-14 20:17:55 +01:00
dordsor21
d6c9a887ac
Fixlighting now also calculates heightmaps
Fixes #386 and #438 seems fixed, but that might be something else that fixed?
2020-09-14 14:19:23 +01:00
Matt
d00899e177
More support for 3D biomes (#608)
* More support for 3D biomes

* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
Matt
de199a0e59
More work on masks (#607)
* Add a #air mask, the opposite of #existing (#1511)

(cherry picked from commit 84fa2bbbc63de7bece01f41c0d5cb7d85cf129e6)

* Remove unused methods in Mask.java

* Remove `test(Extent, BlockVector3)` from Masks.

This was a poorly planned idea. This should save some memory too.

Authored-by: Matthew Miller <mnmiller1@me.com>
2020-09-11 21:13:31 +02:00
Octavia Togami
f7e1f70e19 Replace BlockStates reading with new 1.16 logic (#1413)
* Replace BlockStates reading with new 1.16 logic

* Account for running on older platforms

Splits out the new reading to AnvilChunk16, uses data version to detect
the appropriate version.

* Move data versions to Constants

Also fixes some logic hiccups that become obvious with the new names.

* Fix LegacyMapper DFU handling

* Fix factor indexing

(cherry picked from commit 8c171f0929e8530aab1731d122649adc58c5161f)
2020-09-02 11:25:50 -04:00
Octavia Togami
28767d6e0f Officially propagate GPL downwards to all files
(cherry picked from commit f2ce020da059718e34342c149172944dfd02b775)
2020-09-01 16:30:43 -04:00
MattBDev
a9d37fc6e5 Added BiomeMask.java and updated minor parts of miscellaneous files 2020-08-24 22:04:56 -04:00
MattBDev
02886b0387 Updated the WorldEdit license using find and replace 2020-08-24 21:31:47 -04:00
NotMyFault
1e070b3a71
Merge pull request #518 from aurorasmiles/fixEntities
start reimplementing entities
2020-08-21 18:27:25 +02:00
MattBDev
79b5612311 Upstream merge of the region package and things that may have broken with it. 2020-08-18 15:48:31 -04:00
wea_ondara
f24ad69f8f fix entity paste location offsets 2020-07-26 19:05:32 +02:00
Aurora
b411ea9af4 Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities 2020-07-26 19:03:46 +02:00
wea_ondara
a38c82304a fix rotation of entities in clipboard 2020-07-26 18:26:21 +02:00
wea_ondara
50971ee311 fix entity undo 2020-07-26 15:52:51 +02:00
MattBDev
3bc692ff11 Part 1 of upstream merge and format 2020-07-13 22:50:59 -04:00
Aurora
94b1233d98
implement entities in paste -e 2020-07-03 19:52:55 +02:00
Aurora
9fc2387f11
Revert "start reimplementing entities"
This reverts commit aac02ceea1.
2020-07-01 14:54:11 +02:00
Aurora
b96d45e4e6
merge 1.16 2020-07-01 14:46:25 +02:00
Matthew Miller
4604aa5920 Additional work towards 1.16 compatibility
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.

Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
2020-06-29 22:08:16 -04:00
Matthew Miller
82adab77b4 Additional work towards 1.16 compatibility
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.

Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
2020-06-26 22:14:19 -04:00
Aurora
aac02ceea1
start reimplementing entities 2020-06-25 22:13:34 +02:00
IronApollo
238c56a3c6 Revert "Revert matt's changes"
This reverts commit bfcc6184ad.
2020-06-13 14:41:36 -04:00
N0tMyFaultOG
bfcc6184ad Revert matt's changes
Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
1eacb91267 Make extent public (unsafe) 2020-06-12 21:45:49 -04:00
dordsor21
bdc14c10c7
Fix relight and removelight (#475)
* Start work on lighting engine (does not build)

* Implement getLighting

* Setting, flushing light etc works. Getting light should be working..?

* Better queue/chunk handling

* Use correct location for lighting update

* Correct set location, remove debug

* cleanup a little

* Fix fixlight

* Apply to all versions for the numpties

* Remove lighting extent if not using

* Actually bitmask blocks when setting in chunks

* Initialise Maps and Dequeues with inital size

* format

* Documentation maybe
2020-05-27 11:45:08 +01:00
dordsor21
5be11c541b Put the synchronisation higher up the food chain 2020-05-14 22:32:32 +01:00
dordsor21
2ccda85772 Fix #468
That's not how it works
2020-05-13 22:36:08 +01:00
dordsor21
32c30f45fe don't read __reserved__ 2020-05-12 11:00:54 +01:00
dordsor21
999b063762 Don't write reserved to schematics 2020-05-12 10:58:43 +01:00
dordsor21
3abf964620 Better logic for selecting schematic format.
- You had to specifically use //schem load <schematic>.schematic mcedit to load legacy schematics, now if you're loading .schematic it assumes you're wanting mcedit format
 - If you end up attempting to load an mcedit schematic with the sponge reader it now throws an exception.
2020-05-05 16:16:27 +01:00
MattBDev
aeb2820d89 Add debug message to addProcessor 2020-04-27 19:17:23 -04:00
chickeneer
396b03edf7 Add compatibility handlers for beds and banners for MCEdit Schematics (#561)
* Add compatibility handlers for beds and banners

* IntTag#getValue does not return null so do not check that

(cherry picked from commit 53ac21aa8723d71040d580902cfeae551a9cabf6)
2020-04-24 15:56:22 -04:00
Octavia Togami
735a37ffd0 Use custom radix sort for ordering blocks (#1277)
* Use custom radix sort for ordering blocks

* Licenses :P

* Fix ordering, add test for it

* Grant Gradle more memory (thx Fabric)

* Increase (?) / Specify memory for core tests

* Many attempts at fixing OOM

(cherry picked from commit bb013aa89b8457c4649e2546eef0aa94b9fc4020)
2020-04-10 13:42:27 -04:00
MattBDev
dded68e071 Add missing code to SpongeSchematicReader 2020-04-02 15:49:45 -04:00
IronApollo
755ea09797 Fix #390
Turns out the FilterBlock's getOrdinal value is from the "get", and does not share the same reference as setOrdinal, whose value is from the "set", would modify.

Because of this, even if #getOrdinal returns 0, we still must update the set with 0 by #setOrdinal.
2020-04-01 00:26:11 -04:00
MattBDev
56395534fa Remove useless messages 2020-03-31 19:28:21 -04:00
dordsor21
3cd30ebbff Fix DiskOptimisedClipboard not closing 2020-03-30 17:00:41 +01:00
dordsor21
76efbed4b2 Fix rotation breaking NBT data:
- Don't only copy NBT over if the original block had a Rot tag
2020-03-30 16:01:50 +01:00
dordsor21
45e0d37889 Clipboards paste biomes 2020-03-30 10:27:03 +01:00
dordsor21
8ffdd8a9e9 Better reading of schematic biomes.
Use biomes in the P2 schematic handler and save as a .schem not .schematic (when it's enabled again)
2020-03-28 10:44:51 +00:00
MattBDev
9c3fea6567 Remove poorly implemented biomes in MCEdit schematics 2020-03-27 19:09:01 -04:00
MattBDev
b2e3d40be2 Rename uploadAnonymous to upload 2020-03-23 20:48:58 -04:00
MattBDev
e7df3177cc Upstream merge 2020-03-23 20:47:30 -04:00
MattBDev
9f07894f28 Performance improvement based on case study by @me4502 2020-03-19 13:08:25 -04:00
MattBDev
2f8c2666df Removed LightingExtent and organized some classes. 2020-03-18 12:58:18 -04:00
MattBDev
1df5853f33 Remove unnecessary reflection 2020-03-17 22:27:41 -04:00
MattBDev
b7b11cc478 Gradle Upgrades and Clipboard Refactoring 2020-03-02 17:43:27 -05:00
Matthew Miller
c566bb8333 Replaced the "please report this" message in the legacy schematic loader
(cherry picked from commit be30a94be5aedc9e365491372fb80d2ea98ff368)
2020-02-27 21:44:37 -05:00
MattBDev
0bf0848758 Started refactoring Clipboards 2020-02-27 21:35:59 -05:00