/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.extension.platform; import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.util.Location; public interface Locatable { /** * Get the location of this actor. * * @return the location of the actor */ Location getLocation(); /** * Get the location of this actor in block coordinates. * * @return the block location of the actor */ default Location getBlockLocation() { Location location = getLocation(); return location.setPosition(location.toVector().floor()); } /** * Sets the location of this actor. * * @param location the new location of the actor * @return if the teleport succeeded */ boolean setLocation(Location location); /** * Sets the position of this actor. * * @param pos where to move them * @deprecated This method may fail without indication. Use {@link #trySetPosition(Vector3)} * instead */ @Deprecated default void setPosition(Vector3 pos) { trySetPosition(pos); } /** * Attempts to set the position of this actor. * *

* This action may fail, due to other mods cancelling the move. * If so, this method will return {@code false}. *

* * @param pos the position to set * @return if the position was able to be set */ default boolean trySetPosition(Vector3 pos) { return setLocation(new Location(getExtent(), pos)); } /** * Get the extent that this actor is in. * * @return the extent */ Extent getExtent(); }