// $Id$ /* * Rudimentary ugly pine tree forest generator * Copyright (c) 2010 sk89q * Licensed under the terms of GNU General Public License v3 */ /* Usage: /editscript forestgen /editscript forestgen 20 The first and only argument is the size of the square forest to create as the distance away from your current position. Default 30 if unspecified. */ var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30; var affected = 0; function chanceBlock(x, y, z, t, c) { if (Math.random() <= c) { minecraft.setBlock(x, y, z, t); } } function makeTree(x, y, z) { var trunkHeight = Math.floor(Math.random() * 2) + 3; var height = Math.floor(Math.random() * 5) + 8; // Create trunk for (i = 0; i < trunkHeight; i++) { minecraft.setBlock(x, y + i, z, 17); } // Move up y = y + trunkHeight; var pos2 = [-2, 2]; // Create tree + leaves for (i = 0; i < height; i++) { minecraft.setBlock(x, y + i, z, 17); // Less leaves at these levels var chance = (i == 0 || i == height - 1) ? 0.6 : 1 // Inner leaves chanceBlock(x - 1, y + i, z, 18, chance); chanceBlock(x + 1, y + i, z, 18, chance); chanceBlock(x, y + i, z - 1, 18, chance); chanceBlock(x, y + i, z + 1, 18, chance); chanceBlock(x + 1, y + i, z + 1, 18, chance); chanceBlock(x - 1, y + i, z + 1, 18, chance); chanceBlock(x + 1, y + i, z - 1, 18, chance); chanceBlock(x - 1, y + i, z - 1, 18, chance); if (!(i == 0 || i == height - 1)) { for (var j = -2; j <= 2; j++) { chanceBlock(x - 2, y + i, z + j, 18, 0.6); } for (var j = -2; j <= 2; j++) { chanceBlock(x + 2, y + i, z + j, 18, 0.6); } for (var j = -2; j <= 2; j++) { chanceBlock(x + j, y + i, z - 2, 18, 0.6); } for (var j = -2; j <= 2; j++) { chanceBlock(x + j, y + i, z + 2, 18, 0.6); } } } minecraft.setBlock(x, y + height, z, 18); } for (var x = player.blockX - size; x <= player.blockX + size; x++) { for (var z = player.blockZ - size; z <= player.blockZ + size; z++) { // Don't want to be in the ground if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; } // The gods don't want a tree here if (Math.random() < 0.95) { continue; } for (var y = player.blockY; y >= player.blockY - 10; y--) { // Check if we hit the ground var t = minecraft.getBlock(x, y, z); if (t == 2 || t == 3) { makeTree(x, y + 1, z); affected++; break; } else if (t != 0) { // Trees won't grow on this! break; } } } } context.print(affected + " created tree(s)");