package com.sk89q.worldedit; /** * Represents the adjacency of one vector to another. Works similarly to * Bukkit's BlockFace class. * * @author wizjany */ public enum VectorFace { NORTH(-1, 0, 0), EAST(0, 0, -1), SOUTH(1, 0, 0), WEST(0, 0, 1), UP(0, 1, 0), DOWN(0, -1, 0), NORTH_EAST(NORTH, EAST), NORTH_WEST(NORTH, WEST), SOUTH_EAST(SOUTH, EAST), SOUTH_WEST(SOUTH, WEST), ABOVE_NORTH(UP, NORTH), BELOW_NORTH(DOWN, NORTH), ABOVE_SOUTH(UP, SOUTH), BELOW_SOUTH(DOWN, SOUTH), ABOVE_WEST(UP, WEST), BELOW_WEST(DOWN, WEST), ABOVE_EAST(UP, EAST), BELOW_EAST(DOWN, EAST), SELF(0, 0, 0); private int modX; private int modY; private int modZ; private VectorFace(final int modX, final int modY, final int modZ) { this.modX = modX; this.modY = modY; this.modZ = modZ; } private VectorFace(VectorFace face1, VectorFace face2) { this.modX = face1.getModX() + face2.getModX(); this.modY = face1.getModY() + face2.getModY(); this.modZ = face1.getModZ() + face2.getModZ(); } public int getModX() { return modX; } public int getModZ() { return modZ; } public int getModY() { return modY; } public static VectorFace fromMods(int modX2, int modY2, int modZ2) { for (VectorFace face : values()) { if (face.getModX() == modX2 && face.getModY() == modY2 && face.getModZ() == modZ2) { return face; } } return VectorFace.SELF; } }