/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.fabric; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.source.BiomeArray; /** * Interface over a {@link BiomeArray} as a mutable object. */ public interface MutableBiomeArray { /** * Hook into the given biome array, to allow edits on it. * @param biomeArray the biome array to edit * @return the mutable interface to the biome array */ static MutableBiomeArray inject(BiomeArray biomeArray) { // It's Mixin'd return (MutableBiomeArray) biomeArray; } void setBiome(int x, int y, int z, Biome biome); }