/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit; import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.event.extent.EditSessionEvent; import com.sk89q.worldedit.extent.inventory.BlockBag; import com.sk89q.worldedit.util.eventbus.EventBus; import com.sk89q.worldedit.world.World; import static com.google.common.base.Preconditions.checkNotNull; /** * Creates new {@link EditSession}s. To get an instance of this factory, * use {@link WorldEdit#getEditSessionFactory()}. * *

It is no longer possible to replace the instance of this in WorldEdit * with a custom one. Use {@link EditSessionEvent} to override * the creation of {@link EditSession}s.

*/ public class EditSessionFactory { /** * Construct an edit session with a maximum number of blocks. * * @param world the world * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit */ public EditSession getEditSession(World world, int maxBlocks) { // ============ READ ME ============ // This method is actually implemented if you call WorldEdit.getEditSessionFactory() // as it returns an instance of EditSessionFactoryImpl seen below. // Previously, other plugins would create their own EditSessionFactory and extend ours and // then use it to return custom EditSessions so the plugin could log block changes, etc. // However, that method only allows one plugin to hook into WorldEdit at a time, // so now we recommend catching the EditSessionEvent and hooking into our // new(er) Extent framework. throw new RuntimeException("Method needs to be implemented"); } /** * Construct an edit session with a maximum number of blocks. * * @param world the world * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit * @param player the player that the {@link EditSession} is for */ public EditSession getEditSession(World world, int maxBlocks, Player player) { // ============ READ ME ============ // This method is actually implemented if you call WorldEdit.getEditSessionFactory() // as it returns an instance of EditSessionFactoryImpl seen below. // Previously, other plugins would create their own EditSessionFactory and extend ours and // then use it to return custom EditSessions so the plugin could log block changes, etc. // However, that method only allows one plugin to hook into WorldEdit at a time, // so now we recommend catching the EditSessionEvent and hooking into our // new(er) Extent framework. throw new RuntimeException("Method needs to be implemented"); } /** * Construct an edit session with a maximum number of blocks and a block bag. * * @param world the world * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit * @param blockBag an optional {@link BlockBag} to use, otherwise null */ public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag) { // ============ READ ME ============ // This method is actually implemented if you call WorldEdit.getEditSessionFactory() // as it returns an instance of EditSessionFactoryImpl seen below. // Previously, other plugins would create their own EditSessionFactory and extend ours and // then use it to return custom EditSessions so the plugin could log block changes, etc. // However, that method only allows one plugin to hook into WorldEdit at a time, // so now we recommend catching the EditSessionEvent and hooking into our // new(er) Extent framework. throw new RuntimeException("Method needs to be implemented"); } /** * Construct an edit session with a maximum number of blocks and a block bag. * * @param world the world * @param maxBlocks the maximum number of blocks that can be changed, or -1 to use no limit * @param blockBag an optional {@link BlockBag} to use, otherwise null * @param player the player that the {@link EditSession} is for */ public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag, Player player) { // ============ READ ME ============ // This method is actually implemented if you call WorldEdit.getEditSessionFactory() // as it returns an instance of EditSessionFactoryImpl seen below. // Previously, other plugins would create their own EditSessionFactory and extend ours and // then use it to return custom EditSessions so the plugin could log block changes, etc. // However, that method only allows one plugin to hook into WorldEdit at a time, // so now we recommend catching the EditSessionEvent and hooking into our // new(er) Extent framework. throw new RuntimeException("Method needs to be implemented"); } // ------------------------------------------------------------------------ // Methods being deprecated // ------------------------------------------------------------------------ /** * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int)} instead */ @Deprecated public EditSession getEditSession(LocalWorld world, int maxBlocks) { return getEditSession((World) world, maxBlocks); } /** * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, Player)} instead */ @Deprecated public EditSession getEditSession(LocalWorld world, int maxBlocks, LocalPlayer player) { return getEditSession((World) world, maxBlocks, player); } /** * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, BlockBag)} instead */ @Deprecated public EditSession getEditSession(LocalWorld world, int maxBlocks, BlockBag blockBag) { return getEditSession((World) world, maxBlocks, blockBag); } /** * @deprecated We are replacing {@link LocalWorld} with {@link World}, so use {@link #getEditSession(World, int, BlockBag, Player)} instead */ @Deprecated public EditSession getEditSession(LocalWorld world, int maxBlocks, BlockBag blockBag, LocalPlayer player) { return getEditSession((World) world, maxBlocks, blockBag, player); } /** * Internal factory for {@link EditSession}s. */ static final class EditSessionFactoryImpl extends EditSessionFactory { private final EventBus eventBus; /** * Create a new factory. * * @param eventBus the event bus */ EditSessionFactoryImpl(EventBus eventBus) { checkNotNull(eventBus); this.eventBus = eventBus; } @Override public EditSession getEditSession(World world, int maxBlocks) { return new EditSession(eventBus, world, maxBlocks, null, new EditSessionEvent(world, null, maxBlocks, null)); } @Override public EditSession getEditSession(World world, int maxBlocks, Player player) { return new EditSession(eventBus, world, maxBlocks, null, new EditSessionEvent(world, player, maxBlocks, null)); } @Override public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag) { return new EditSession(eventBus, world, maxBlocks, blockBag, new EditSessionEvent(world, null, maxBlocks, null)); } @Override public EditSession getEditSession(World world, int maxBlocks, BlockBag blockBag, Player player) { return new EditSession(eventBus, world, maxBlocks, blockBag, new EditSessionEvent(world, player, maxBlocks, null)); } } }