/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function; import static com.google.common.base.Preconditions.checkNotNull; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.math.BlockVector3; /** * Applies a {@link RegionFunction} to the first ground block. */ public class GroundFunction implements LayerFunction { private Mask mask; private final RegionFunction function; private int affected; /** * Create a new ground function. * * @param mask a mask * @param function the function to apply */ public GroundFunction(Mask mask, RegionFunction function) { checkNotNull(mask); checkNotNull(function); this.mask = mask; this.function = function; } /** * Get the mask that determines what the ground consists of. * * @return a mask */ public Mask getMask() { return mask; } /** * Set the mask that determines what the ground consists of. * * @param mask a mask */ public void setMask(Mask mask) { checkNotNull(mask); this.mask = mask; } /** * Get the number of affected objects. * * @return the number of affected */ public int getAffected() { return affected; } @Override public boolean isGround(BlockVector3 position) { return mask.test(position); } @Override public boolean apply(BlockVector3 position, int depth) throws WorldEditException { if (depth == 0) { if (function.apply(position)) { affected++; return true; } } return false; } }