/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function; import static com.google.common.base.Preconditions.checkNotNull; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.math.BlockVector3; /** * Passes calls to {@link #apply(BlockVector3)} to the * delegate {@link RegionFunction} if they * match the given mask. */ public class RegionMaskTestFunction implements RegionFunction { private final RegionFunction pass,fail; private Mask mask; /** * Create a new masking filter. * * @param mask the mask * @param failure the function */ public RegionMaskTestFunction(Mask mask, RegionFunction success, RegionFunction failure) { checkNotNull(success); checkNotNull(failure); checkNotNull(mask); this.pass = success; this.fail = failure; this.mask = mask; } @Override public boolean apply(BlockVector3 position) throws WorldEditException { if (mask.test(position)) { return pass.apply(position); } else { return fail.apply(position); } } }