/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.forge; import com.sk89q.worldedit.Vector; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagInt; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import javax.annotation.Nullable; import java.lang.reflect.Constructor; import static com.google.common.base.Preconditions.checkNotNull; /** * Utility methods for setting tile entities in the world. */ final class TileEntityUtils { private TileEntityUtils() { } /** * Update the given tag compound with position information. * * @param tag the tag * @param position the position * @return a tag compound */ private static NBTTagCompound updateForSet(NBTTagCompound tag, Vector position) { checkNotNull(tag); checkNotNull(position); tag.setTag("x", new NBTTagInt(position.getBlockX())); tag.setTag("y", new NBTTagInt(position.getBlockY())); tag.setTag("z", new NBTTagInt(position.getBlockZ())); return tag; } /** * Set a tile entity at the given location. * * @param world the world * @param position the position * @param clazz the tile entity class * @param tag the tag for the tile entity (may be null to not set NBT data) */ static void setTileEntity(World world, Vector position, Class clazz, @Nullable NBTTagCompound tag) { checkNotNull(world); checkNotNull(position); checkNotNull(clazz); TileEntity tileEntity = constructTileEntity(world, position, clazz); if (tileEntity == null) { return; } if (tag != null) { // Set X, Y, Z updateForSet(tag, position); tileEntity.readFromNBT(tag); } world.setTileEntity(position.getBlockX(), position.getBlockY(), position.getBlockZ(), tileEntity); } /** * Set a tile entity at the given location using the tile entity ID from * the tag. * * @param world the world * @param position the position * @param tag the tag for the tile entity (may be null to do nothing) */ static void setTileEntity(World world, Vector position, @Nullable NBTTagCompound tag) { if (tag != null) { updateForSet(tag, position); TileEntity tileEntity = TileEntity.createAndLoadEntity(tag); if (tileEntity != null) { world.setTileEntity(position.getBlockX(), position.getBlockY(), position.getBlockZ(), tileEntity); } } } /** * Construct a tile entity from the given class. * * @param world the world * @param position the position * @param clazz the class * @return a tile entity (may be null if it failed) */ @Nullable static TileEntity constructTileEntity(World world, Vector position, Class clazz) { Constructor baseConstructor; try { baseConstructor = clazz.getConstructor(); // creates "blank" TE } catch (Throwable e) { return null; // every TE *should* have this constructor, so this isn't necessary } TileEntity genericTE; try { // Downcast here for return while retaining the type genericTE = (TileEntity) baseConstructor.newInstance(); } catch (Throwable e) { return null; } /* genericTE.blockType = Block.blocksList[block.getId()]; genericTE.blockMetadata = block.getData(); genericTE.xCoord = pt.getBlockX(); genericTE.yCoord = pt.getBlockY(); genericTE.zCoord = pt.getBlockZ(); genericTE.worldObj = world; */ // handled by internal code return genericTE; } }