/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.extension.factory; import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.extension.factory.parser.pattern.BlockCategoryPatternParser; import com.sk89q.worldedit.extension.factory.parser.pattern.DefaultPatternParser; import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.internal.registry.AbstractFactory; /** * A registry of known {@link Pattern}s. Provides methods to instantiate * new patterns from input. * *

Instances of this class can be taken from * {@link WorldEdit#getPatternFactory()}.

*/ public final class PatternFactory extends AbstractFactory { /** * Create a new instance. * * @param worldEdit the WorldEdit instance */ public PatternFactory(WorldEdit worldEdit) { super(worldEdit, new DefaultPatternParser(worldEdit)); // split and parse each sub-pattern // register(new RandomPatternParser(worldEdit)); // individual patterns // register(new ClipboardPatternParser(worldEdit)); // register(new TypeOrStateApplyingPatternParser(worldEdit)); // register(new RandomStatePatternParser(worldEdit)); register(new BlockCategoryPatternParser(worldEdit)); // TODO implement in pattern parser } }