/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.blocks.BaseBlock; import com.sk89q.worldedit.blocks.BlockID; import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.extent.NullExtent; import com.sk89q.worldedit.function.pattern.BlockPattern; import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.Region; public class EditContext { private Extent destination = new NullExtent(); private Region region = new CuboidRegion(Vector.ZERO, Vector.ZERO); private Pattern fill = new BlockPattern(new BaseBlock(BlockID.AIR)); public Extent getDestination() { return destination; } public void setDestination(Extent destination) { this.destination = destination; } public Region getRegion() { return region; } public void setRegion(Region region) { this.region = region; } public Pattern getFill() { return fill; } public void setFill(Pattern fill) { this.fill = fill; } }