/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.forge; import com.sk89q.util.StringUtil; import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.extension.platform.AbstractPlayerActor; import com.sk89q.worldedit.extent.inventory.BlockBag; import com.sk89q.worldedit.forge.net.handler.WECUIPacketHandler; import com.sk89q.worldedit.internal.cui.CUIEvent; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.session.SessionKey; import com.sk89q.worldedit.util.HandSide; import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BlockStateHolder; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraft.network.play.server.SPacketCustomPayload; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextComponentString; import net.minecraft.util.text.TextFormatting; import java.util.UUID; import javax.annotation.Nullable; import io.netty.buffer.Unpooled; public class ForgePlayer extends AbstractPlayerActor { private final EntityPlayerMP player; protected ForgePlayer(EntityPlayerMP player) { this.player = player; ThreadSafeCache.getInstance().getOnlineIds().add(getUniqueId()); } @Override public UUID getUniqueId() { return player.getUniqueID(); } @Override public BaseItemStack getItemInHand(HandSide handSide) { ItemStack is = this.player.getHeldItem(handSide == HandSide.MAIN_HAND ? EnumHand.MAIN_HAND : EnumHand.OFF_HAND); return ForgeAdapter.adapt(is); } @Override public String getName() { return this.player.getName().getFormattedText(); } @Override public BaseEntity getState() { throw new UnsupportedOperationException("Cannot create a state from this object"); } @Override public Location getLocation() { Vector3 position = Vector3.at(this.player.posX, this.player.posY, this.player.posZ); return new Location( ForgeWorldEdit.inst.getWorld(this.player.world), position, this.player.rotationYaw, this.player.rotationPitch); } @Override public boolean setLocation(Location location) { // TODO return false; } @Override public com.sk89q.worldedit.world.World getWorld() { return ForgeWorldEdit.inst.getWorld(this.player.world); } @Override public void giveItem(BaseItemStack itemStack) { this.player.inventory.addItemStackToInventory(ForgeAdapter.adapt(itemStack)); } @Override public void dispatchCUIEvent(CUIEvent event) { String[] params = event.getParameters(); String send = event.getTypeId(); if (params.length > 0) { send = send + "|" + StringUtil.joinString(params, "|"); } PacketBuffer buffer = new PacketBuffer(Unpooled.copiedBuffer(send.getBytes(WECUIPacketHandler.UTF_8_CHARSET))); SPacketCustomPayload packet = new SPacketCustomPayload(new ResourceLocation(ForgeWorldEdit.CUI_PLUGIN_CHANNEL), buffer); this.player.connection.sendPacket(packet); } @Override public void printRaw(String msg) { for (String part : msg.split("\n")) { this.player.sendMessage(new TextComponentString(part)); } } @Override public void printDebug(String msg) { sendColorized(msg, TextFormatting.GRAY); } @Override public void print(String msg) { sendColorized(msg, TextFormatting.LIGHT_PURPLE); } @Override public void printError(String msg) { sendColorized(msg, TextFormatting.RED); } private void sendColorized(String msg, TextFormatting formatting) { for (String part : msg.split("\n")) { TextComponentString component = new TextComponentString(part); component.getStyle().setColor(formatting); this.player.sendMessage(component); } } @Override public void setPosition(Vector3 pos, float pitch, float yaw) { this.player.connection.setPlayerLocation(pos.getX(), pos.getY(), pos.getZ(), yaw, pitch); } @Override public String[] getGroups() { return new String[]{}; // WorldEditMod.inst.getPermissionsResolver().getGroups(this.player.username); } @Override public BlockBag getInventoryBlockBag() { return null; } @Override public boolean hasPermission(String perm) { return ForgeWorldEdit.inst.getPermissionsProvider().hasPermission(player, perm); } @Nullable @Override public T getFacet(Class cls) { return null; } @Override public > void sendFakeBlock(BlockVector3 pos, B block) { BlockPos loc = ForgeAdapter.toBlockPos(pos); if (block == null) { // TODO // player.sendBlockChange(loc, player.getWorld().getBlockAt(loc).getBlockData()); } else { // TODO // player.sendBlockChange(loc, BukkitAdapter.adapt(block)); if (block instanceof BaseBlock && ((BaseBlock) block).hasNbtData()) { player.connection.sendPacket(new SPacketUpdateTileEntity( new BlockPos(pos.getBlockX(), pos.getBlockY(), pos.getBlockZ()), 7, NBTConverter.toNative(((BaseBlock) block).getNbtData())) ); } } } @Override public SessionKey getSessionKey() { return new SessionKeyImpl(player.getUniqueID(), player.getName().getString()); } private static class SessionKeyImpl implements SessionKey { // If not static, this will leak a reference private final UUID uuid; private final String name; private SessionKeyImpl(UUID uuid, String name) { this.uuid = uuid; this.name = name; } @Override public UUID getUniqueId() { return uuid; } @Nullable @Override public String getName() { return name; } @Override public boolean isActive() { // We can't directly check if the player is online because // the list of players is not thread safe return ThreadSafeCache.getInstance().getOnlineIds().contains(uuid); } @Override public boolean isPersistent() { return true; } } }