/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.extent.world; import com.sk89q.worldedit.extent.AbstractDelegateExtent; import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.world.biome.BiomeType; /** * Handles quirks when placing biomes. */ public class BiomeQuirkExtent extends AbstractDelegateExtent { /** * Create a new instance. * * @param extent the extent */ public BiomeQuirkExtent(Extent extent) { super(extent); } @Override public boolean setBiome(BlockVector3 position, BiomeType biome) { boolean success = false; if (!fullySupports3DBiomes()) { // Also place at Y = 0 for proper handling success = super.setBiome(position.withY(0), biome); } return super.setBiome(position, biome) || success; } }