/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit; import com.sk89q.worldedit.util.Direction; /** * The player's direction. * *

In the future, this class will be replaced with {@link Direction}.

*/ public enum PlayerDirection { NORTH(new Vector(0, 0, -1), true), NORTH_EAST((new Vector(1, 0, -1)).normalize(), false), EAST(new Vector(1, 0, 0), true), SOUTH_EAST((new Vector(1, 0, 1)).normalize(), false), SOUTH(new Vector(0, 0, 1), true), SOUTH_WEST((new Vector(-1, 0, 1)).normalize(), false), WEST(new Vector(-1, 0, 0), true), NORTH_WEST((new Vector(-1, 0, -1)).normalize(), false), UP(new Vector(0, 1, 0), true), DOWN(new Vector(0, -1, 0), true); private final Vector dir; private final boolean isOrthogonal; PlayerDirection(Vector vec, boolean isOrthogonal) { this.dir = vec; this.isOrthogonal = isOrthogonal; } public Vector vector() { return dir; } public boolean isOrthogonal() { return isOrthogonal; } }