// $Id$ /* * Maze generator CraftScript for WorldEdit * Copyright (C) 2010, 2011 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ importPackage(Packages.com.sk89q.worldedit); importPackage(Packages.com.sk89q.worldedit.blocks); context.checkArgs(1, -1, " [width] [length]"); var sess = context.remember(); // This may throw an exception that is caught by the script processor var block = context.getBlock(argv[1]); var w = argv.length > 2 ? parseInt(argv[2]) : 5; var h = argv.length > 3 ? parseInt(argv[3]) : 5; function id(x, y) { return y * (w + 1) + x; } function $x(i) { return i % (w + 1); } function $y(i) { return Math.floor(i / (w + 1)); } function shuffle(arr) { var i = arr.length; if (i == 0) return false; while (--i) { var j = Math.floor(Math.random() * (i + 1)); var tempi = arr[i]; var tempj = arr[j]; arr[i] = tempj; arr[j] = tempi; } } var stack = []; var visited = {}; var noWallLeft = new Array(w * h); var noWallAbove = new Array(w * h); var current = 0; stack.push(id(0, 0)) while (stack.length > 0) { var cell = stack.pop(); var x = $x(cell), y = $y(cell); visited[cell] = true; var neighbors = [] if (x > 0) neighbors.push(id(x - 1, y)); if (x < w - 1) neighbors.push(id(x + 1, y)); if (y > 0) neighbors.push(id(x, y - 1)); if (y < h - 1) neighbors.push(id(x, y + 1)); shuffle(neighbors); while (neighbors.length > 0) { var neighbor = neighbors.pop(); var nx = $x(neighbor), ny = $y(neighbor); if (visited[neighbor] != true) { stack.push(cell); if (y == ny) { if (nx < x) { noWallLeft[cell] = true; } else { noWallLeft[neighbor] = true; } } else { if (ny < y) { noWallAbove[cell] = true; } else { noWallAbove[neighbor] = true; } } stack.push(neighbor); break; } } } /*for (var y = -1; y < h; y++) { var line = ""; for (var x = 0; x <= w; x++) { var cell = id(x, y) var l = y >= 0 ? (noWallLeft[cell] ? "_" : "|") : "_"; var b = x < w ? (noWallAbove[id(x, y + 1)] ? " " : "_") : ""; line += l + b; } context.print(line); }*/ var origin = player.getBlockIn(); for (var y = 0; y <= h; y++) { for (var x = 0; x <= w; x++) { var cell = id(x, y) if (!noWallLeft[cell] && y < h) { sess.setBlock(origin.add(x * 2 - 1, 0, y * 2), block); sess.setBlock(origin.add(x * 2 - 1, 1, y * 2), block); } if (!noWallAbove[cell] && x < w) { sess.setBlock(origin.add(x * 2, 0, y * 2 - 1), block); sess.setBlock(origin.add(x * 2, 1, y * 2 - 1), block); } sess.setBlock(origin.add(x * 2 - 1, 0, y * 2 - 1), block); sess.setBlock(origin.add(x * 2 - 1, 1, y * 2 - 1), block); } }