// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.ServerInterface; /** * * @author sk89q */ public abstract class WorldEditPlayer { /** * Server interface. */ protected ServerInterface server; /** * Construct the player. */ public WorldEditPlayer() { server = WorldEdit.getServer(); } /** * Get the name of the player. * * @return String */ public abstract String getName(); /** * Get the point of the block that is being stood upon. * * @return point */ public abstract Vector getBlockOn(); /** * Get the point of the block that is being stood in. * * @return point */ public abstract Vector getBlockIn(); /** * Get the player's position. * * @return point */ public abstract Vector getPosition(); /** * Get the player's view pitch. * * @return pitch */ public abstract double getPitch(); /** * Get the player's view yaw. * * @return yaw */ public abstract double getYaw(); /** * Get the ID of the item that the player is holding. * * @return */ public abstract int getItemInHand(); /** * Returns true if the player is holding a pick axe. * * @return whether a pick axe is held */ public boolean isHoldingPickAxe() { int item = getItemInHand(); return item == 271 || item == 270 || item == 274 || item == 278 || item == 285; } /** * Get the player's cardinal direction (N, W, NW, etc.). * * @return */ public abstract String getCardinalDirection(); /** * Print a WorldEdit message. * * @param msg */ public abstract void print(String msg); /** * Print a WorldEdit error. * * @param msg */ public abstract void printError(String msg); /** * Move the player. * * @param pos * @param pitch * @param yaw */ public abstract void setPosition(Vector pos, float pitch, float yaw); /** * Move the player. * * @param pos */ public void setPosition(Vector pos) { setPosition(pos, (float)getPitch(), (float)getYaw()); } /** * Find a position for the player to stand that is not inside a block. * Blocks above the player will be iteratively tested until there is * a series of two free blocks. The player will be teleported to * that free position. */ public void findFreePosition() { Vector pos = getPosition(); int x = pos.getBlockX(); int y = pos.getBlockY(); int origY = y; int z = pos.getBlockZ(); byte free = 0; while (y <= 129) { if (etc.getServer().getBlockIdAt(x, y, z) == 0) { free++; } else { free = 0; } if (free == 2) { if (y - 1 != origY) { setPosition(new Vector(x + 0.5, y - 1, z + 0.5)); return; } } y++; } } /** * Go up one level to the next free space above. * * @return true if a spot was found */ public boolean ascendLevel() { Vector pos = getBlockIn(); int x = pos.getBlockX(); int y = pos.getBlockY(); int z = pos.getBlockZ(); byte free = 0; byte spots = 0; while (y <= 129) { if (server.getBlockType(new Vector(x, y, z)) == 0) { free++; } else { free = 0; } if (free == 2) { spots++; if (spots == 2) { setPosition(new Vector(x + 0.5, y - 1, z + 0.5)); return true; } } y++; } return false; } /** * Go up one level to the next free space above. * * @return true if a spot was found */ public boolean descendLevel() { Vector pos = getBlockIn(); int x = pos.getBlockX(); int y = pos.getBlockY() - 1; int z = pos.getBlockZ(); byte free = 0; while (y >= 1) { if (server.getBlockType(new Vector(x, y, z)) == 0) { free++; } else { free = 0; } if (free == 2) { // So we've found a spot, but we have to drop the player // lightly and also check to see if there's something to // stand upon while (y >= 0) { if (server.getBlockType(new Vector(x, y, z)) != 0) { // Found a block! setPosition(new Vector(x + 0.5, y + 1, z + 0.5)); return true; } y--; } return false; } y--; } return false; } /** * Gives the player an item. * * @param type * @param amt */ public abstract void giveItem(int type, int amt); /** * Returns true if equal. * * @param other * @return whether the other object is equivalent */ @Override public boolean equals(Object other) { if (!(other instanceof WorldEditPlayer)) { return false; } WorldEditPlayer other2 = (WorldEditPlayer)other; return other2.getName().equals(getName()); } /** * Gets the hash code. * * @return hash code */ @Override public int hashCode() { return getName().hashCode(); } }