/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.fabric; import com.sk89q.jnbt.CompoundTag; import com.sk89q.util.StringUtil; import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.entity.BaseEntity; import com.sk89q.worldedit.extension.platform.AbstractPlayerActor; import com.sk89q.worldedit.extent.inventory.BlockBag; import com.sk89q.worldedit.fabric.internal.NBTConverter; import com.sk89q.worldedit.fabric.mixin.AccessorServerPlayerEntity; import com.sk89q.worldedit.fabric.net.handler.WECUIPacketHandler; import com.sk89q.worldedit.internal.cui.CUIEvent; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.session.SessionKey; import com.sk89q.worldedit.util.HandSide; import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.util.formatting.WorldEditText; import com.sk89q.worldedit.util.formatting.text.Component; import com.sk89q.worldedit.util.formatting.text.serializer.gson.GsonComponentSerializer; import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.block.BaseBlock; import com.sk89q.worldedit.world.block.BlockStateHolder; import com.sk89q.worldedit.world.block.BlockTypes; import io.netty.buffer.Unpooled; import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking; import net.minecraft.block.Block; import net.minecraft.item.ItemStack; import net.minecraft.network.packet.s2c.play.BlockEntityUpdateS2CPacket; import net.minecraft.network.packet.s2c.play.BlockUpdateS2CPacket; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.text.LiteralText; import net.minecraft.text.Text; import net.minecraft.util.Formatting; import net.minecraft.util.Hand; import net.minecraft.util.Identifier; import net.minecraft.util.PacketByteBuf; import net.minecraft.util.math.BlockPos; import javax.annotation.Nullable; import java.io.IOException; import java.nio.charset.StandardCharsets; import java.util.Locale; import java.util.UUID; public class FabricPlayer extends AbstractPlayerActor { // see ClientPlayNetHandler: search for "invalid update packet", lots of hardcoded consts private static final int STRUCTURE_BLOCK_PACKET_ID = 7; private final ServerPlayerEntity player; protected FabricPlayer(ServerPlayerEntity player) { this.player = player; ThreadSafeCache.getInstance().getOnlineIds().add(getUniqueId()); } @Override public UUID getUniqueId() { return player.getUuid(); } @Override public BaseItemStack getItemInHand(HandSide handSide) { ItemStack is = this.player.getStackInHand(handSide == HandSide.MAIN_HAND ? Hand.MAIN_HAND : Hand.OFF_HAND); return FabricAdapter.adapt(is); } @Override public String getName() { return this.player.getName().asFormattedString(); } @Override public BaseEntity getState() { throw new UnsupportedOperationException("Cannot create a state from this object"); } @Override public Location getLocation() { Vector3 position = Vector3.at(this.player.x, this.player.y, this.player.z); return new Location( FabricWorldEdit.inst.getWorld(this.player.world), position, this.player.yaw, this.player.pitch); } @Override public boolean setLocation(Location location) { // TODO return false; } @Override public World getWorld() { return FabricWorldEdit.inst.getWorld(this.player.world); } @Override public void giveItem(BaseItemStack itemStack) { this.player.inventory.insertStack(FabricAdapter.adapt(itemStack)); } @Override public void dispatchCUIEvent(CUIEvent event) { String[] params = event.getParameters(); String send = event.getTypeId(); if (params.length > 0) { send = send + "|" + StringUtil.joinString(params, "|"); } ServerPlayNetworking.send( this.player, WECUIPacketHandler.CUI_IDENTIFIER, new PacketByteBuf(Unpooled.copiedBuffer(send, StandardCharsets.UTF_8)) ); } @Override public Locale getLocale() { return Locale.forLanguageTag(((AccessorServerPlayerEntity) this.player).getClientLanguage().replace("_", "-")); } @Override public void printRaw(String msg) { for (String part : msg.split("\n")) { this.player.sendMessage(new LiteralText(part)); } } @Override public void printDebug(String msg) { sendColorized(msg, Formatting.GRAY); } @Override public void print(String msg) { sendColorized(msg, Formatting.LIGHT_PURPLE); } @Override public void printError(String msg) { sendColorized(msg, Formatting.RED); } @Override public void print(Component component) { this.player.sendMessage(Text.Serializer.fromJson(GsonComponentSerializer.INSTANCE.serialize(WorldEditText.format(component, getLocale())))); } private void sendColorized(String msg, Formatting formatting) { for (String part : msg.split("\n")) { LiteralText component = new LiteralText(part); component.getStyle().setColor(formatting); this.player.sendMessage(component); } } @Override public boolean trySetPosition(Vector3 pos, float pitch, float yaw) { this.player.networkHandler.requestTeleport(pos.getX(), pos.getY(), pos.getZ(), yaw, pitch); return true; } @Override public String[] getGroups() { return new String[]{}; // WorldEditMod.inst.getPermissionsResolver().getGroups(this.player.username); } @Override public BlockBag getInventoryBlockBag() { return null; } @Override public boolean hasPermission(String perm) { return FabricWorldEdit.inst.getPermissionsProvider().hasPermission(player, perm); } @Nullable @Override public T getFacet(Class cls) { return null; } @Override public boolean isAllowedToFly() { return player.abilities.allowFlying; } @Override public void setFlying(boolean flying) { if (player.abilities.flying != flying) { player.abilities.flying = flying; player.sendAbilitiesUpdate(); } } @Override public > void sendFakeBlock(BlockVector3 pos, B block) { World world = getWorld(); if (!(world instanceof FabricWorld)) { return; } BlockPos loc = FabricAdapter.toBlockPos(pos); if (block == null) { final BlockUpdateS2CPacket packetOut = new BlockUpdateS2CPacket(((FabricWorld) world).getWorld(), loc); player.networkHandler.sendPacket(packetOut); } else { final BlockUpdateS2CPacket packetOut = new BlockUpdateS2CPacket(); PacketByteBuf buf = new PacketByteBuf(Unpooled.buffer()); buf.writeBlockPos(loc); buf.writeVarInt(Block.getRawIdFromState(FabricAdapter.adapt(block.toImmutableState()))); try { packetOut.read(buf); } catch (IOException e) { return; } player.networkHandler.sendPacket(packetOut); if (block instanceof BaseBlock && block.getBlockType().equals(BlockTypes.STRUCTURE_BLOCK)) { final BaseBlock baseBlock = (BaseBlock) block; final CompoundTag nbtData = baseBlock.getNbtData(); if (nbtData != null) { player.networkHandler.sendPacket(new BlockEntityUpdateS2CPacket( new BlockPos(pos.getBlockX(), pos.getBlockY(), pos.getBlockZ()), STRUCTURE_BLOCK_PACKET_ID, NBTConverter.toNative(nbtData)) ); } } } } @Override public SessionKey getSessionKey() { return new SessionKeyImpl(player); } static class SessionKeyImpl implements SessionKey { // If not static, this will leak a reference private final UUID uuid; private final String name; SessionKeyImpl(ServerPlayerEntity player) { this.uuid = player.getUuid(); this.name = player.getName().getString(); } @Override public UUID getUniqueId() { return uuid; } @Nullable @Override public String getName() { return name; } @Override public boolean isActive() { // We can't directly check if the player is online because // the list of players is not thread safe return ThreadSafeCache.getInstance().getOnlineIds().contains(uuid); } @Override public boolean isPersistent() { return true; } } }