/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.Vector2D; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.regions.search.GroundSearch; import static com.google.common.base.Preconditions.checkArgument; import static com.google.common.base.Preconditions.checkNotNull; /** * Accepts 2D coordinates to columns, finds the first ground block in each * column, and applies the given {@link RegionFunction} onto the ground blocks. */ public class GroundFunction implements FlatRegionFunction { private final RegionFunction function; private GroundSearch groundSearch; private int minY; private int maxY; /** * Create a new instance. * * @param groundSearch the ground search implementation * @param minY the minimum Y (inclusive) * @param maxY the maximum Y (inclusive) * @param function the function to apply on ground blocks */ public GroundFunction(GroundSearch groundSearch, int minY, int maxY, RegionFunction function) { checkNotNull(function); checkNotNull(groundSearch); checkArgument(minY <= maxY, "minY <= maxY required"); this.function = function; this.groundSearch = groundSearch; this.minY = minY; this.maxY = maxY; } @Override public boolean apply(Vector2D pt) throws WorldEditException { Vector ground = groundSearch.findGround(pt.toVector(maxY), minY); return ground != null && function.apply(ground); } }