name: FastAsyncWorldEdit main: com.sk89q.worldedit.bukkit.WorldEditPlugin version: "${internalVersion}" load: STARTUP api-version: 1.15 softdepend: [ Vault ] provides: [ WorldEdit ] website: https://www.spigotmc.org/resources/13932/ description: Blazingly fast world manipulation for builders, large networks and developers. authors: [ Empire92, MattBDev, IronApollo, dordsor21, NotMyFault ] loadbefore: [ WorldGuard, PlotSquared ] database: false permissions: fawe.plotsquared: default: true children: fawe.plotsquared.trusted: true fawe.bypass.regions: default: op fawe.bypass: default: op children: fawe.bypass.regions: true fawe.limit.*: true fawe.tips: default: op fawe.admin: default: op fawe.reload: default: op fawe.permpack.basic: default: op children: fawe.worldeditregion: true fawe.cancel: true worldedit.biome.info: true worldedit.biome.set: true worldedit.biome.list: true worldedit.chunkinfo: true worldedit.listchunks: true worldedit.clipboard.cut: true worldedit.clipboard.paste: true worldedit.schematic.formats: true worldedit.schematic.load: true worldedit.schematic.list: true worldedit.schematic.save: true worldedit.clipboard.clear: true worldedit.clipboard.copy: true worldedit.clipboard.lazycopy: true worldedit.clipboard.place: true worldedit.clipboard.download: true worldedit.clipboard.flip: true worldedit.clipboard.rotate: true worldedit.help: true worldedit.global-mask: true worldedit.global-transform: true worldedit.generation.cylinder: true worldedit.generation.sphere: true worldedit.generation.forest: true worldedit.generation.pumpkins: true worldedit.generation.pyramid: true worldedit.generation.shape: true worldedit.history.undo: true worldedit.history.redo: true worldedit.history.rollback: true worldedit.navigation.unstuck: true worldedit.navigation.ascend: true worldedit.navigation.descend: true worldedit.navigation.ceiling: true worldedit.navigation.thru.command: true worldedit.navigation.jumpto.command: true worldedit.navigation.up: true worldedit.region.hollow: true worldedit.region.line: true worldedit.region.curve: true worldedit.region.overlay: true worldedit.region.center: true worldedit.region.naturalize: true worldedit.region.walls: true worldedit.region.faces: true worldedit.region.smooth: true worldedit.region.move: true worldedit.region.forest: true worldedit.region.replace: true worldedit.region.stack: true worldedit.region.set: true worldedit.selection.pos: true worldedit.selection.chunk: true worldedit.selection.hpos: true worldedit.wand: true worldedit.wand.toggle: true worldedit.selection.contract: true worldedit.selection.outset: true worldedit.selection.inset: true worldedit.analysis.distr: true worldedit.analysis.count: true worldedit.analysis.sel: true worldedit.selection.size: true worldedit.selection.expand: true worldedit.selection.shift: true worldedit.snapshots.list: true worldedit.superpickaxe: true worldedit.superpickaxe.area: true worldedit.superpickaxe.recursive: true worldedit.brush.blendball: true worldedit.brush.erode: true worldedit.brush.pull: true worldedit.brush.circle: true worldedit.brush.recursive: true worldedit.brush.line: true worldedit.brush.spline: true worldedit.brush.surfacespline: true worldedit.brush.shatter: true worldedit.brush.stencil: true worldedit.brush.height: true worldedit.brush.layer: true worldedit.brush.populateschematic: true worldedit.brush.scatter: true worldedit.brush.splatter: true worldedit.brush.scattercommand: true worldedit.brush.copy: true worldedit.brush.command: true worldedit.brush.apply: true worldedit.brush.sphere: true worldedit.brush.cylinder: true worldedit.brush.clipboard: true worldedit.brush.smooth: true worldedit.brush.ex: true worldedit.brush.gravity: true worldedit.brush.options.range: true worldedit.brush.options.material: true worldedit.brush.options.size: true worldedit.brush.options.mask: true worldedit.brush.options.smask: true worldedit.brush.options.transform: true worldedit.brush.options.scroll: true worldedit.brush.options.visualize: true worldedit.tool.deltree: true worldedit.tool.farwand: true worldedit.tool.lrbuild: true worldedit.tool.info: true worldedit.tool.tree: true worldedit.tool.replacer: true worldedit.tool.data-cycler: true worldedit.tool.flood-fill: true worldedit.tool.inspect: true worldedit.fill.recursive: true worldedit.drain: true worldedit.fixlava: true worldedit.fixwater: true worldedit.removeabove: true worldedit.removebelow: true worldedit.removenear: true worldedit.replacenear: true worldedit.snow: true worldedit.thaw: true worldedit.green: true worldedit.extinguish: true worldedit.calc: true worldedit.fill: true fawe.voxelbrush: default: op children: voxelsniper.brush.ball: true voxelsniper.brush.biome: true voxelsniper.brush.blendball: true voxelsniper.brush.blenddisc: true voxelsniper.brush.blendvoxel: true voxelsniper.brush.blendvoxeldisc: true voxelsniper.brush.blob: true voxelsniper.brush.blockreset: true voxelsniper.brush.blockresetsurface: true voxelsniper.brush.canyon: true voxelsniper.brush.canyonselection: true voxelsniper.brush.checkervoxeldisc: true voxelsniper.brush.cleansnow: true voxelsniper.brush.clonestamp: true voxelsniper.brush.copypasta: true voxelsniper.brush.cylinder: true voxelsniper.brush.disc: true voxelsniper.brush.discface: true voxelsniper.brush.dome: true voxelsniper.brush.drain: true voxelsniper.brush.ellipse: true voxelsniper.brush.ellipsoid: true voxelsniper.brush.eraser: true voxelsniper.brush.erode: true voxelsniper.brush.extrude: true voxelsniper.brush.filldown: true voxelsniper.brush.flatocean: true voxelsniper.brush.heatray: true voxelsniper.brush.jaggedline: true voxelsniper.brush.line: true voxelsniper.brush.move: true voxelsniper.brush.ocean: true voxelsniper.brush.overlay: true voxelsniper.brush.pull: true voxelsniper.brush.randomerode: true voxelsniper.brush.ring: true voxelsniper.brush.rot2d: true voxelsniper.brush.rot2dvert: true voxelsniper.brush.rot3d: true voxelsniper.brush.ruler: true voxelsniper.brush.scanner: true voxelsniper.brush.set: true voxelsniper.brush.setredstoneflip: true voxelsniper.brush.setredstonerotate: true voxelsniper.brush.shellball: true voxelsniper.brush.shellset: true voxelsniper.brush.shellvoxel: true voxelsniper.brush.signoverwrite: true voxelsniper.brush.snipe: true voxelsniper.brush.snowcone: true voxelsniper.brush.spiralstaircase: true voxelsniper.brush.splatterball: true voxelsniper.brush.splatterdisc: true voxelsniper.brush.splatteroverlay: true voxelsniper.brush.splattervoxel: true voxelsniper.brush.splattervoxeldisc: true voxelsniper.brush.spline: true voxelsniper.brush.stamp: true voxelsniper.brush.stencil: true voxelsniper.brush.stencillist: true voxelsniper.brush.threepointcircle: true voxelsniper.brush.triangle: true voxelsniper.brush.underlay: true voxelsniper.brush.voltmeter: true voxelsniper.brush.voxel: true voxelsniper.brush.voxeldisc: true voxelsniper.brush.voxeldiscface: true voxelsniper.brush.warp: true voxelsniper.goto: true voxelsniper.sniper: true