/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.world.block; import com.sk89q.worldedit.registry.state.Property; import java.util.Map; public interface BlockStateHolder { /** * Get the block type * * @return The type */ BlockType getBlockType(); /** * Returns a BlockState with the given state and value applied. * * @param property The state * @param value The value * @return The modified state, or same if could not be applied */ T with(final Property property, final V value); /** * Gets the value at the given state * * @param property The state * @return The value */ V getState(Property property); /** * Gets an immutable collection of the states. * * @return The states */ Map, Object> getStates(); /** * Checks if the type is the same, and if the matched states are the same. * * @param o other block * @return true if equal */ boolean equalsFuzzy(BlockStateHolder o); /** * Returns an immutable BlockState from this BlockStateHolder. * * @return A BlockState */ BlockState toImmutableState(); }