/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.history.change; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.history.UndoContext; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.world.biome.BiomeType; import static com.google.common.base.Preconditions.checkNotNull; /** * Represents a biome change that may be undone or replayed. * *

This biome change does not have an {@link Extent} assigned to it because * one will be taken from the passed {@link UndoContext}. If the context * does not have an extent (it is null), cryptic errors may occur.

*/ public class BiomeChange3D implements Change { private final BlockVector3 position; private final BiomeType previous; private final BiomeType current; /** * Create a new biome change. * * @param position the position * @param previous the previous biome * @param current the current biome */ public BiomeChange3D(BlockVector3 position, BiomeType previous, BiomeType current) { checkNotNull(position); checkNotNull(previous); checkNotNull(current); this.position = position; this.previous = previous; this.current = current; } /** * Get the position. * * @return the position */ public BlockVector3 getPosition() { return position; } /** * Get the previous biome. * * @return the previous biome */ public BiomeType getPrevious() { return previous; } /** * Get the current biome. * * @return the current biome */ public BiomeType getCurrent() { return current; } @Override public void undo(UndoContext context) throws WorldEditException { checkNotNull(context.getExtent()).setBiome(position, previous); } @Override public void redo(UndoContext context) throws WorldEditException { checkNotNull(context.getExtent()).setBiome(position, current); } }