/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.command; import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.LocalSession; import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.command.util.CommandPermissions; import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator; import com.sk89q.worldedit.command.util.Logging; import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.extension.platform.Capability; import com.sk89q.worldedit.function.FlatRegionFunction; import com.sk89q.worldedit.function.FlatRegionMaskingFilter; import com.sk89q.worldedit.function.biome.BiomeReplace; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask2D; import com.sk89q.worldedit.function.operation.Operations; import com.sk89q.worldedit.function.visitor.FlatRegionVisitor; import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.regions.CuboidRegion; import com.sk89q.worldedit.regions.FlatRegion; import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Regions; import com.sk89q.worldedit.util.Location; import com.sk89q.worldedit.util.formatting.component.PaginationBox; import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.biome.BiomeData; import com.sk89q.worldedit.world.biome.BiomeType; import com.sk89q.worldedit.world.registry.BiomeRegistry; import org.enginehub.piston.annotation.Command; import org.enginehub.piston.annotation.CommandContainer; import org.enginehub.piston.annotation.param.Arg; import org.enginehub.piston.annotation.param.Switch; import java.util.HashSet; import java.util.Objects; import java.util.Set; import java.util.stream.Collectors; import static com.sk89q.worldedit.command.util.Logging.LogMode.REGION; /** * Implements biome-related commands such as "/biomelist". */ @CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class) public class BiomeCommands { /** * Create a new instance. */ public BiomeCommands() { } @Command( name = "biomelist", aliases = { "biomels" }, desc = "Gets all biomes available." ) @CommandPermissions("worldedit.biome.list") public void biomeList(Player player, @Arg(desc = "Page number.", def = "1") int page) throws WorldEditException { BiomeRegistry biomeRegistry = WorldEdit.getInstance().getPlatformManager() .queryCapability(Capability.GAME_HOOKS).getRegistries().getBiomeRegistry(); PaginationBox paginationBox = PaginationBox.fromStrings("Available Biomes", "/biomelist %page%", BiomeType.REGISTRY.values().stream() .map(biomeRegistry::getData).filter(Objects::nonNull) .map(BiomeData::getName).collect(Collectors.toList())); player.print(paginationBox.create(page)); } @Command( name = "biomeinfo", desc = "Get the biome of the targeted block.", descFooter = "By default, uses all blocks in your selection." ) @CommandPermissions("worldedit.biome.info") public void biomeInfo(Player player, LocalSession session, @Switch(name = 't', desc = "Use the block you are looking at.") boolean useLineOfSight, @Switch(name = 'p', desc = "Use the block you are currently in.") boolean usePosition) throws WorldEditException { BiomeRegistry biomeRegistry = WorldEdit.getInstance().getPlatformManager() .queryCapability(Capability.GAME_HOOKS).getRegistries().getBiomeRegistry(); Set biomes = new HashSet<>(); String qualifier; if (useLineOfSight) { Location blockPosition = player.getBlockTrace(300); if (blockPosition == null) { player.printError("No block in sight!"); return; } BiomeType biome = player.getWorld().getBiome(blockPosition.toVector().toBlockPoint().toBlockVector2()); biomes.add(biome); qualifier = "at line of sight point"; } else if (usePosition) { BiomeType biome = player.getWorld().getBiome(player.getLocation().toVector().toBlockPoint().toBlockVector2()); biomes.add(biome); qualifier = "at your position"; } else { World world = player.getWorld(); Region region = session.getSelection(world); if (region instanceof FlatRegion) { for (BlockVector2 pt : ((FlatRegion) region).asFlatRegion()) { biomes.add(world.getBiome(pt)); } } else { for (BlockVector3 pt : region) { biomes.add(world.getBiome(pt.toBlockVector2())); } } qualifier = "in your selection"; } player.print(biomes.size() != 1 ? "Biomes " + qualifier + ":" : "Biome " + qualifier + ":"); for (BiomeType biome : biomes) { BiomeData data = biomeRegistry.getData(biome); if (data != null) { player.print(" " + data.getName()); } else { player.print(" "); } } } @Command( name = "/setbiome", desc = "Sets the biome of your current block or region.", descFooter = "By default, uses all the blocks in your selection" ) @Logging(REGION) @CommandPermissions("worldedit.biome.set") public void setBiome(Player player, LocalSession session, EditSession editSession, @Arg(desc = "Biome type.") BiomeType target, @Switch(name = 'p', desc = "Use your current position") boolean atPosition) throws WorldEditException { World world = player.getWorld(); Region region; Mask mask = editSession.getMask(); Mask2D mask2d = mask != null ? mask.toMask2D() : null; if (atPosition) { region = new CuboidRegion(player.getLocation().toVector().toBlockPoint(), player.getLocation().toVector().toBlockPoint()); } else { region = session.getSelection(world); } FlatRegionFunction replace = new BiomeReplace(editSession, target); if (mask2d != null) { replace = new FlatRegionMaskingFilter(mask2d, replace); } FlatRegionVisitor visitor = new FlatRegionVisitor(Regions.asFlatRegion(region), replace); Operations.completeLegacy(visitor); player.print("Biomes were changed in " + visitor.getAffected() + " columns. You may have to rejoin your game (or close and reopen your world) to see a change."); } }