/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.internal.helper; import com.sk89q.worldedit.util.Direction; /** * Utility methods for working with directions in Minecraft. */ public final class MCDirections { private MCDirections() { } public static Direction fromHanging(int i) { switch (i) { case 0: return Direction.SOUTH; case 1: return Direction.WEST; case 2: return Direction.NORTH; case 3: return Direction.EAST; default: return Direction.NORTH; } } public static int toHanging(Direction direction) { switch (direction) { case SOUTH: return 0; case WEST: return 1; case NORTH: return 2; case EAST: return 3; default: return 0; } } public static int fromLegacyHanging(byte i) { switch (i) { case 0: return 2; case 1: return 1; case 2: return 0; default: return 3; } } public static byte toLegacyHanging(int i) { switch (i) { case 0: return (byte) 2; case 1: return (byte) 1; case 2: return (byte) 0; default: return (byte) 3; } } }