/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.world; import com.sk89q.worldedit.BlockVector2D; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.blocks.BaseBlock; import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.blocks.BaseItem; import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.extension.platform.Platform; import com.sk89q.worldedit.function.mask.BlockMask; import com.sk89q.worldedit.function.mask.BlockTypeMask; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.operation.Operation; import com.sk89q.worldedit.util.Direction; import com.sk89q.worldedit.world.block.BlockStateHolder; import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockType; import com.sk89q.worldedit.world.block.BlockTypes; import javax.annotation.Nullable; import java.util.PriorityQueue; /** * An abstract implementation of {@link World}. */ public abstract class AbstractWorld implements World { private final PriorityQueue effectQueue = new PriorityQueue<>(); private int taskId = -1; @Override public boolean useItem(Vector position, BaseItem item, Direction face) { return false; } @Override public final boolean setBlock(Vector pt, BlockStateHolder block) throws WorldEditException { return setBlock(pt, block, true); } @Override public int getMaxY() { return getMaximumPoint().getBlockY(); } @Override public Mask createLiquidMask() { return new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER); } @Override public void dropItem(Vector pt, BaseItemStack item, int times) { for (int i = 0; i < times; ++i) { dropItem(pt, item); } } @Override public void checkLoadedChunk(Vector pt) { } @Override public void fixAfterFastMode(Iterable chunks) { } @Override public void fixLighting(Iterable chunks) { } @Override public boolean playEffect(Vector position, int type, int data) { return false; } @Override public BlockState getLazyBlock(Vector position) { return new BaseBlock(getBlock(position)); } @Override public boolean queueBlockBreakEffect(Platform server, Vector position, BlockType blockType, double priority) { if (taskId == -1) { taskId = server.schedule(0, 1, () -> { int max = Math.max(1, Math.min(30, effectQueue.size() / 3)); for (int i = 0; i < max; ++i) { if (effectQueue.isEmpty()) return; effectQueue.poll().play(); } }); } if (taskId == -1) { return false; } effectQueue.offer(new QueuedEffect(position, blockType, priority)); return true; } @Override public Vector getMinimumPoint() { return new Vector(-30000000, 0, -30000000); } @Override public Vector getMaximumPoint() { return new Vector(30000000, 255, 30000000); } @Override public @Nullable Operation commit() { return null; } private class QueuedEffect implements Comparable { private final Vector position; private final BlockType blockType; private final double priority; private QueuedEffect(Vector position, BlockType blockType, double priority) { this.position = position; this.blockType = blockType; this.priority = priority; } public void play() { playEffect(position, 2001, blockType.getLegacyCombinedId() >> 4); } @Override public int compareTo(@Nullable QueuedEffect other) { return Double.compare(priority, other != null ? other.priority : 0); } } }