/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.extension.platform; import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.util.Location; public interface Locatable { /** * Get the location of this actor. * * @return the location of the actor */ Location getLocation(); /** * Get the location of this actor in block coordinates. * * @return the block location of the actor */ default Location getBlockLocation() { Location location = getLocation(); return location.setPosition(location.toVector().floor()); } /** * Sets the location of this actor. * * @param location the new location of the actor * @return if the teleport succeeded */ boolean setLocation(Location location); /** * Sets the position of this actor. * * @param pos where to move them */ default void setPosition(Vector3 pos) { setLocation(new Location(getExtent(), pos)); } /** * Get the extent that this actor is in. * * @return the extent */ Extent getExtent(); }