/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.command.tool; import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.LocalConfiguration; import com.sk89q.worldedit.LocalSession; import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.extension.platform.Actor; import com.sk89q.worldedit.extension.platform.Platform; import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.block.BlockType; import com.sk89q.worldedit.world.block.BlockTypes; /** * A super pickaxe mode that removes one block. */ public class SinglePickaxe implements BlockTool { @Override public boolean canUse(Actor player) { return player.hasPermission("worldedit.superpickaxe"); } @Override public boolean actPrimary(Platform server, LocalConfiguration config, Player player, LocalSession session, com.sk89q.worldedit.util.Location clicked) { World world = (World) clicked.getExtent(); final BlockType blockType = world.getLazyBlock(clicked.toVector()).getBlockType(); if (blockType == BlockTypes.BEDROCK && !player.canDestroyBedrock()) { return true; } EditSession editSession = session.createEditSession(player); editSession.getSurvivalExtent().setToolUse(config.superPickaxeDrop); try { if (editSession.setBlock(clicked.getBlockX(), clicked.getBlockY(), clicked.getBlockZ(), EditSession.nullBlock)) { // TODO FIXME play effect // world.playEffect(clicked.toVector(), 2001, blockType); } } finally { editSession.flushQueue(); session.remember(editSession); } return true; } }