/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General default License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General default License * for more details. * * You should have received a copy of the GNU Lesser General default License * along with this program. If not, see . */ package com.sk89q.worldedit.world; import com.boydti.fawe.util.SetQueue; import com.sk89q.worldedit.*; import com.sk89q.worldedit.blocks.BaseItem; import com.sk89q.worldedit.blocks.BaseItemStack; import com.sk89q.worldedit.function.mask.BlockTypeMask; import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.util.TreeGenerator; import com.sk89q.worldedit.world.block.*; import com.sk89q.worldedit.world.block.BlockStateHolder; import com.sk89q.worldedit.extension.platform.Platform; import com.sk89q.worldedit.function.mask.BlockMask; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.operation.Operation; import com.sk89q.worldedit.math.BlockVector2; import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.Vector3; import com.sk89q.worldedit.util.Direction; import com.sk89q.worldedit.world.weather.WeatherType; import com.sk89q.worldedit.world.weather.WeatherTypes; import java.util.HashMap; import java.util.PriorityQueue; import javax.annotation.Nullable; /** * An abstract implementation of {@link World}. */ public interface SimpleWorld extends World { @Override default boolean useItem(BlockVector3 position, BaseItem item, Direction face) { return false; } @Override default > boolean setBlock(BlockVector3 position, B block, boolean notifyAndLight) throws WorldEditException { return setBlock(position, block); } @Override default BaseBlock getFullBlock(BlockVector3 position) { return getLazyBlock(position).toBaseBlock(); } @Override > boolean setBlock(BlockVector3 pt, B block) throws WorldEditException; @Override default int getMaxY() { return getMaximumPoint().getBlockY(); } @Override default Mask createLiquidMask() { return new BlockTypeMask(this, BlockTypes.LAVA, BlockTypes.WATER); } @Override default void dropItem(Vector3 pt, BaseItemStack item, int times) { for (int i = 0; i < times; ++i) { dropItem(pt, item); } } @Override default void checkLoadedChunk(BlockVector3 pt) { } @Override default void fixAfterFastMode(Iterable chunks) { } @Override default void fixLighting(Iterable chunks) { } // @Override default boolean playEffect(BlockVector3 position, int type, int data) { return false; } @Override default boolean queueBlockBreakEffect(Platform server, BlockVector3 position, BlockType blockType, double priority) { SetQueue.IMP.addTask(() -> playEffect(position, 2001, blockType.getLegacyCombinedId() >> 4)); return true; } @Override default BlockVector3 getMinimumPoint() { return BlockVector3.at(-30000000, 0, -30000000); } @Override default BlockVector3 getMaximumPoint() { return BlockVector3.at(30000000, 255, 30000000); } @Override default @Nullable Operation commit() { return null; } @Override default boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, BlockVector3 position) throws MaxChangedBlocksException { return false; } @Override default void simulateBlockMine(BlockVector3 position) { try { setBlock(position, BlockTypes.AIR.getDefaultState()); } catch (WorldEditException e) { throw new RuntimeException(e); } } @Override default WeatherType getWeather() { return WeatherTypes.CLEAR; } @Override default long getRemainingWeatherDuration() { return 0; } @Override default void setWeather(WeatherType weatherType) { } @Override default void setWeather(WeatherType weatherType, long duration) { } }