// $Id$ /* * WorldEdit * Copyright (C) 2010 sk89q and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit; /** * A vector with a world component. * * @author sk89q */ public class WorldVector extends Vector { /** * Represents the world. */ private LocalWorld world; /** * Construct the Vector object. * * @param world * @param x * @param y * @param z */ public WorldVector(LocalWorld world, double x, double y, double z) { super(x, y, z); this.world = world; } /** * Construct the Vector object. * * @param world * @param x * @param y * @param z */ public WorldVector(LocalWorld world, int x, int y, int z) { super(x, y, z); this.world = world; } /** * Construct the Vector object. * * @param world * @param x * @param y * @param z */ public WorldVector(LocalWorld world, float x, float y, float z) { super(x, y, z); this.world = world; } /** * Construct the Vector object. * * @param world * @param pt */ public WorldVector(LocalWorld world, Vector pt) { super(pt); this.world = world; } /** * Construct the Vector object. * * @param world */ public WorldVector(LocalWorld world) { super(); this.world = world; } /** * Get the world. * * @return */ public LocalWorld getWorld() { return world; } /** * Get a block point from a point. * * @param world * @param x * @param y * @param z * @return point */ public static WorldVector toBlockPoint(LocalWorld world, double x, double y, double z) { return new WorldVector(world, (int) Math.floor(x), (int) Math.floor(y), (int) Math.floor(z)); } /** * Gets a BlockVector version. * * @return BlockWorldVector */ public BlockWorldVector toWorldBlockVector() { return new BlockWorldVector(this); } }