/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.WorldEditException; /** * A function that accepts layers of blocks. */ public interface LayerFunction { /** * Returns whether the given block should be "passed through" when * conducting the ground search. * * @param position return whether the given block is the ground * @return true if the search should stop */ boolean isGround(Vector position); /** * Apply the function to the given position. * * @param position the position * @param depth the depth as a number starting from 0 * @return true whether this method should be called for further layers * @throws com.sk89q.worldedit.WorldEditException thrown on an error */ boolean apply(Vector position, int depth) throws WorldEditException; }