/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.command.util; import com.sk89q.worldedit.extension.platform.Actor; import org.enginehub.piston.Command; import org.enginehub.piston.inject.InjectedValueAccess; import org.enginehub.piston.inject.Key; import java.util.Set; public class PermissionCondition implements Command.Condition { private static final Key ACTOR_KEY = Key.of(Actor.class); private final Set permissions; //FAWE start private final boolean queued; //FAWE end public PermissionCondition(Set permissions) { this(permissions, true); } public PermissionCondition(Set permissions, boolean queued) { this.permissions = permissions; this.queued = queued; } public Set getPermissions() { return permissions; } @Override public boolean satisfied(InjectedValueAccess context) { return permissions.isEmpty() || context.injectedValue(ACTOR_KEY) .map(actor -> permissions.stream().anyMatch(actor::hasPermission)) .orElse(false); } //FAWE start public boolean isQueued() { return queued; } //FAWE end }