# # WorldEdit configuration # To reload WorldEdit's configuration, use /reloadplugin WorldEdit, although # be aware that it will also clear your history and selection. # # The ID of the item to use for WorldEdit's "wand." The wand allows you to # select points by left clicking or right clicking a block with it. The # default wand object is a wooden axe. Those with permission to use the # //wand command can also spawn this item for themselves. wand-item=271 # WorldEdit can limit the number of blocks that can be changed in one # operation, failing the operation prematurely if the limit is hit. This # limit can be controlled on the fly with the //limit command, but you # can adjust the default limit that users start with. Use -1 to not # set a default limit. default-max-blocks-changed=-1 # Set an upper bound for the max block change limit that users can set with # the //limit command. Note that the "default" max blocks changed limit # cannot override this. To exempt certain users from this restriction, give # them the /worldeditnomax permission. Use -1 to disable. max-blocks-changed=-1 # Limit the maximum radius for various commands that use a size or radius # parameter. Use -1 to disable. max-radius=-1 # Maximum size that one of the alternate area super pickaxe modes can use. max-super-pickaxe-size=5 # Add commands to hMod's help system. register-help=true # Print used commands to console. log-commands=false # Log commands used to file. The above must be enabled. log-file= # Drop items when the super pickaxe is used. super-pickaxe-drop-items=true # Drop items when one of the area super pickaxe modes are used. Note that # this may drop an excessive number of blocks if turned on. super-pickaxe-many-drop-items=false # List of blocks that can be set with WorldEdit. There are ways to bypass # this list (such as by stacking an existing block) as this list is only # to prevent mistakes. For example, you should never set an area with # cacti (it results in severe lag) or torches (results in expensive # lighting recalculations). allowed-blocks=0,1,2,3,4,5,7,8,9,10,11,12,13,14,15,16,17,18,19,20,35,41,42,43,44,45,47,48,49,52,53,54,56,57,58,60,61,62,67,73,78,79,80,82,85,86,87,88,89,91 # Directory to load backups from for //restore. See documentation. snapshots-dir= # Used for /delchunks. See documentation. shell-save-type= # Get blocks from a player's inventory when a block is needed and also # put blocks into a player's inventory with a block is replaced with air. # When a block cannot be fetched (if, for example, the player has no more # of that block), the operation will still continue but be unable to set # any further blocks (at least of that type). Players will be given a list # of missing block types at the end. If there are any missing blocks that # do not require another block (such as a torch, which requires a wall or # floor), the operation will abort before these dependent blocks are # placed. In the case of failure, //undo and //redo can be utilized to # repeat an operation. When a block is placed into a player's inventory # as a result of a block being removed, it will be the mined block, or # no block in some cases. Glass and bookshelf books are given. Water and # lava blocks are not given and are not needed for setting. Note that # chests will not copy correctly and instead drop their items when they # are removed, preventing the copying and pasting of chests in order to # duplicate items. Inventory usage is programmed into a very low level of # WorldEdit, and so all operations will use it. use-inventory=false # Enable the use of the /worldeditunlimited permission to have certain # players be exempt from the inventory requirement (if it is enabled. use-inventory-override=false # Prints how long each command takes for completion. This is for debugging # and it is not particularly useful to most people. debug-profile=false #EOF