/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.command; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableSet; import com.sk89q.worldedit.LocalSession; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.blocks.BaseItem; import com.sk89q.worldedit.command.factory.ItemUseFactory; import com.sk89q.worldedit.command.factory.ReplaceFactory; import com.sk89q.worldedit.command.factory.TreeGeneratorFactory; import com.sk89q.worldedit.command.util.CommandPermissions; import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator; import com.sk89q.worldedit.command.util.PermissionCondition; import com.sk89q.worldedit.entity.Player; import com.sk89q.worldedit.function.Contextual; import com.sk89q.worldedit.function.RegionFunction; import com.sk89q.worldedit.function.factory.Paint; import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.internal.annotation.Direction; import com.sk89q.worldedit.internal.command.CommandRegistrationHandler; import com.sk89q.worldedit.internal.expression.Expression; import com.sk89q.worldedit.regions.factory.RegionFactory; import com.sk89q.worldedit.util.TreeGenerator; import com.sk89q.worldedit.util.formatting.text.TextComponent; import com.sk89q.worldedit.util.formatting.text.TranslatableComponent; import com.sk89q.worldedit.util.formatting.text.format.TextColor; import com.sk89q.worldedit.util.formatting.text.format.TextDecoration; import org.enginehub.piston.CommandManager; import org.enginehub.piston.CommandManagerService; import org.enginehub.piston.CommandParameters; import org.enginehub.piston.annotation.Command; import org.enginehub.piston.annotation.CommandContainer; import org.enginehub.piston.annotation.param.Arg; import org.enginehub.piston.inject.Key; import org.enginehub.piston.part.CommandArgument; import org.enginehub.piston.part.SubCommandPart; import java.util.stream.Collectors; import static java.util.Objects.requireNonNull; import static org.enginehub.piston.part.CommandParts.arg; @CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class) public class PaintBrushCommands { private static final CommandArgument REGION_FACTORY = arg(TranslatableComponent.of("shape"), TextComponent.of("The shape of the region")) .defaultsTo(ImmutableList.of()) .ofTypes(ImmutableList.of(Key.of(RegionFactory.class))) .build(); private static final CommandArgument RADIUS = arg(TranslatableComponent.of("radius"), TextComponent.of("The size of the brush")) .defaultsTo(ImmutableList.of("5")) .ofTypes(ImmutableList.of(Key.of(double.class))) .build(); private static final CommandArgument DENSITY = arg(TranslatableComponent.of("density"), TextComponent.of("The density of the brush")) .defaultsTo(ImmutableList.of("20")) .ofTypes(ImmutableList.of(Key.of(double.class))) .build(); private void setPaintBrush(CommandParameters parameters, Player player, LocalSession localSession, Contextual generatorFactory) throws WorldEditException { double radius = requireNonNull(RADIUS.value(parameters).asSingle(double.class)); double density = requireNonNull(DENSITY.value(parameters).asSingle(double.class)) / 100; RegionFactory regionFactory = REGION_FACTORY.value(parameters).asSingle(RegionFactory.class); BrushCommands.setOperationBasedBrush(player, localSession, new Expression(radius), new Paint(generatorFactory, density), regionFactory, "worldedit.brush.paint"); } @Command( name = "forest", desc = "Plant trees" ) public void forest(CommandParameters parameters, Player player, LocalSession localSession, @Arg(desc = "The type of tree to plant") TreeGenerator.TreeType type) throws WorldEditException { setPaintBrush(parameters, player, localSession, new TreeGeneratorFactory(type)); } @Command( name = "item", desc = "Use an item" ) @CommandPermissions("worldedit.brush.item") public void item(CommandParameters parameters, Player player, LocalSession localSession, @Arg(desc = "The type of item to use") BaseItem item, @Arg(desc = "The direction in which the item will be applied", def = "up") @Direction(includeDiagonals = true) com.sk89q.worldedit.util.Direction direction) throws WorldEditException { player.print(TextComponent.builder().append("WARNING: ", TextColor.RED, TextDecoration.BOLD) .append("This brush simulates item usages. Its effects may not work on all platforms, may not be undo-able," + " and may cause strange interactions with other mods/plugins. Use at your own risk.").build()); setPaintBrush(parameters, player, localSession, new ItemUseFactory(item, direction)); } @Command( name = "set", desc = "Place a block" ) public void set(CommandParameters parameters, Player player, LocalSession localSession, @Arg(desc = "The pattern of blocks to use") Pattern pattern) throws WorldEditException { setPaintBrush(parameters, player, localSession, new ReplaceFactory(pattern)); } }